XXth Ozu Film Festival (Sassuolo, Italy) - OZU ANIMATION MENZIONE SPECIALE
New Vision Int. Short Film Festival 2012 (Kiev Ukraine) - SPECIAL DIPLOMA
Festival International du Court Métrage à Clermont-Ferrand 2012 (Clermont-Ferrand, France)
Flatpack Festival 2012 (Birmingham, UK)
Tabakalera - Clermont-Ferrand Lab Retrospective (San Sebastian, Spain)
Fastnet Short Film Festival 2011 (Schull, Ireland) – BEST EXPERIMENTAL SHORT
webcuts.11 Internet Film Festival (Berlin, Germany) – BEST FILM IN MACHINIMA
Int. Short Film Festival Hamburg 2011 (Germany) – AUDIENCE AWARD
Crossing Europe Film Festival 2011 (Linz, Austria) – LOCAL ARTIST AWARD
fullframe 2011, Experimental- and Avantgardefilm Screening, Gartenbau Kino (Vienna, Austria)
Vienna Independent Shorts 2011 (Vienna, Austria)
ASIFA Best Austrian Animation 2011 (Vienna, Austria)
Alternate Film/Video Festival 2011 (Belgrad, Serbia)
K3 Internationales Kurzfilmfestival 2011 (Udine, Italy)
15th International Video Festival Videomedeja (Novi Sad, Serbia)
YOUKI 13 Internationales Jugend Medien Festival (Wels, Austria)
Kasseler Dokumentarfilm- und Videofest 2011 (Kassel, Germany)
Interfilm 2011 (Berlin, Germany)
Up&Coming – Int. Filmfestival Hannover (Hannover, Germany)
Alcine 41 – Festival de Cine de Alcalá de Henares (Madrid, Spain)
UNLIMITED #5 – European Shortfilm Festival Cologne (Köln, Germany)
Flensburger Kurzfilmtage 2011 (Flensburg, Germany)
Future Shorts Austria July 2011 (Vienna, Austria)
Int. Film and Gourmet Festival Cetate 2011 (Cetate, Romania)
Filmfest Hamburg 2011 (Hamburg, Germany)
13th Animation Film Festival Animated Dreams (Tallinn, Estonia)
PRODUCED BY University of Applied Sciences, Campus Hagenberg, Austria
MANY THANKS TO colleagues, friends, family, Austin Leirvik on vimeo, Anna Spitzbart
NO COMMERCIAL VALUE, FOR CULTURAL PURPOSE ONLY
I kindly asked the relevant authorities for permission to use sound and image for this diploma film. Due to no reactions, I assume rights issues of this magnitude aren't part of their daily business and therefore can be considered as an exception.
the business card app was the first developed by amnesia (a creative firm in sydney). it uses a little 24-bit code a bit like a QR code, that when scanned, pulls up extra information from the card like flickr photos, blog addresses etc.
the animation is pretty neat.. so I can't wait to see a developed version of it. it'd be pretty cool if it showed a welcome video from the owner of the business card, integrated with maps / personal GPS, to show the person's current location.. maybe even relay to the business card person that his card is being viewed and offer a video chat via skype. :)
from my visit to amnesia in sydney for a play on their micro$oft surface, part of the prize i won as part of:
This cinematic media wall creates a captivating environment for visitors to interact through a fun, surprising, full body experience that reveals stories from around the world.
Located in a busy mezzanine in the heart of the World of Coca-Cola, the Live Positively Portrait Wall is no passive media display. The interactive senses the presence of a visitor and reacts with a flurry of effervescent bubbles and fizzy shapes set against the backdrop of a world map. Visitors can move across the continents, and when they linger for a moment, the display responds with a series of videos about people who have taken the initiative to improve their lives or their communities through support provided by The Coca-Cola Company. Accommodating dozens of guests at any given time, the interactive creates a shared experience between disparate people.
Measuring more than twenty-two feet wide, the seamless display creates a beacon for visitors from across the museum. Christie MicroTiles project a vivid display of colors that is bright and crisp even in broad daylight. An unprecedented integration of four depth-sensing cameras recognizes the forms of everyone passing within fifteen feet of the display surface. This harmony of rich technology and immersive engagement creates an unforgettable experience for visitors to the World of Coca-Cola.
The Brief. The Cloud required a fresh perspective on how they are being perceived in the wireless communications industry. They needed a strong, exciting message to primarily appeal to an investor audience that would communicate the massive influence they will have over Wireless internet services and infrastructure, as well as their constant innovation. The creative should use cutting edge technology to reflect The Cloud’s leading position in the industry and feature at trade events, at their premises, on the new website and across digital media channels to drive further search engine traffic.
Idea. To storyboard, script and direct a movie showing a 3D world “powered by The Cloud”. Flying camera shots through a large city scene focusing on key target personas and locations would communicate how The Cloud will massively enhance the experience of mobile web users, increase the profits of businesses and innovate wireless technologies with industry partners. An exclusively licensed soundtrack for the film would also be commissioned.
Results. Use of texture mapping, motion capture and leading edge video effects resulted in a highly engaging 3D movie that fully immerses the audience in a digital world “Powered by The Cloud”. Positive feedback from investors and trade event organisers, stake holders and visitors to The Cloud’s premises.
The Process was split into five stages, each one a mile stone for the client to feedback and approve before progressing to the next stage, this reduced the possibility of expensive revisions further along the production process.
Stage 1 - Treatment and style concept A written treatment containing a breakdown of each shot was created with the development of the voiceover script. At the same time the look and feel of the film was developed, with The Cloud we went through several looks and styles of animation, the final approved style using 3D animation with textured figures. We did push at this stage to go with coloured silhouettes’ for the figures but the client was keen on a more human look. To see the silhouette version see the Directors cut section below.
Stage 02 - storyboards/animatic Storyboards based on the written treatment were created and digital scanned in to the edit suite, from which we produced an animated sequence allowing us to define the length of each shot and how it fitted with the rough voiceover and guide music.
Stage 03 - Cameras It is at this stage we set up all the cameras for each shot within the 3D world the 3D animators had created, at this point we are only using wireframes as we want to avoid wasting budget creating any models the camera may not see. Once the cameras are in position the sequences are rendered and a new edit is presented to the client for approval.
Stage 04 - None texture pass. At this point nearly all the models have been built and we see how the sequence with the models in place is coming together. This is the last stage to make changes to the duration of the shots and camera positions as well as having the voice over script approved.
Stage 05 - Final 3D Once we are all happy with Stage 04 we can apply the final textures to all the models in the 3D world, set up the lighting and render the sequence. (As The Cloud was HD this took around a week!)
Stage 06 - Grade/Flares The 3D is finally taken into After Effects and a final grade to the picture is added with additional flares/lighting and the adding of the text.
Created in 2009. 'No Cowboy' is an animation videoclip by the director Ritxi Ostáriz (ritxiostariz.com) for the Norwegian band Dead Hoodlums. Direction and animation by Ritxi Ostáriz. Illustrations by María Picasso.