Tinkering around with the simple particle system in C4D. Very basic setups can give very cool looking end results. With just an emitter, a turbulence, a few deflectors, and a tracer we end up with this vimeo.com/31799837.
Figured out that setting from the end I promised, how to kill the funky clipping on the edges. In the S&T texture, enable strokes, then uncheck "clip strokes to screen" in Render tab.
This is by no means original. But I stumbled upon the Ubertracer plugin and a stupendous tutorial by Seth Eckert, which can be found here: vimeo.com/40172179. I had a lot of fun playing around with this and you can find the plugin here: genemagtoto.com/c4dplugins/. Hope you guys enjoy it.