1. Our first test shoot accessing the point cloud data stream from an Xbox Kinect.

    # vimeo.com/31211664 Uploaded 990 Plays 1 Comment
  2. # vimeo.com/39789609 Uploaded 1,305 Plays 1 Comment
  3. These experiments are based on forked/extended source code from Henry Palonen & Kyle McDonald: yty.net/h/simplekinect.pde

    The tune is the beautiful Blu Mar Ten - She Moves Through (ASC Remix), which you can download for free here: blumarten.com/home/free-blu-mar-ten-she-moves-through-asc-remix

    More demos and full write up here: andsomeideas.com/labs/kinect/

    # vimeo.com/17389500 Uploaded 937 Plays 0 Comments
  4. experiments with controlliing Kinect's point cloud using Processing, Peasy Cam, Touch OSC to trigger hotspot, and an "actual" 3D cube hotspot that detects how many pixels are inside. Once either the threshold number of pixels enters the box, or if the iPad trigger is hit, the Camera flies to the hotspot location. Thanks to Greg Borenstein for his extremely detailed code explanations in his book, Making Things See (kinect + Processing)

    # vimeo.com/35190080 Uploaded 581 Plays 0 Comments
  5. Kinect Experiment, taste: "Dublicated Coordinates"

    Ingredients: One amount of VVVV , for the "girl-power".
    Add some CL NUI drivers and Vux's Plugin for the accuracy. Insert a amount of time by choice. Callibrate one IR-Camera with one RGB-Camera. Mangle it all with a piece of Point Cloud for the 4D-flavor. And finish it with a pinch of confusing and contradictory thoughts.

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    Recipe by Bram Snijders #sensibleXYZ
    Audio by Tommie van Breukelen
    ------------------------------------------------------------------

    CL NUI Kinect Driver: http://codelaboratories.com/nui/

    VVVV-Kinect plugin by Vux : http://vvvv.org/contribution/kinect

    VVVV Patch by Jonferran :http://vvvv.org/contribution/kinect-point-cloud-shader

    # vimeo.com/24497294 Uploaded 517 Plays 0 Comments

Kinect visuals

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