# vimeo.com/37464986 Uploaded 6,252 Plays 120 Likes 11 Comments
2RealKinectWrapper is an API built as a static library which simplifies the usage of multiple Kinect sensors (PrimeSense, Microsoft) for C++ programmers.
It supports both major SDKs (OpenNI and Microsoft's Kinect SDK, with one easy to use programming interface.
Simple examples for libCinder, OpenFrameworks and plain OpenGL/GLUT accompany the release to demonstrate it's capabilities and usage.
The programming interface shouldn't change in the future in terms of breaking your code, new functions nevertheless might be added.
We tried to test the software as good as possible but there are still known flaws. Iif you find bugs or issues we are happy if you send us a report or a solution to email@example.com, or use github
You can acquire different Images (Depth, RGB, IR,...) of different Kinects at the same time.
However skeleton and user detection on multiple devices is not available for Microsoft's SDK.
Multiple skeletons and user detection aren't supported so far by openni and ms kinect sdk.
More info and download link here: cadet.at/projects/
Credits: Robert Praxmarer, Nikolaos Psaroudakis, Robert Sommeregger, Gerlinde Emsenhuber, Marius Schebella, Andreas Stallinger
If you found the software useful we would be happy of a nice chttp://a.vimeocdn.com/images/btn_settings_save.gifomment or a like on vimeo...# vimeo.com/29949750 Uploaded 5,607 Plays 25 Likes 10 Comments
Arch of Neo visual music / dance film "MMST"
Director: Petri Ruikka
Producer: Woland (woland.fi)
Dance/choreography: Anniina Jääskeläinen
Cinematographer: Tuukka Ylönen
Projections for the shoot: Petri Ruikka & Heikki Ryynänen
Edit&Postproduction: Petri Ruikka
Music: Niclas Kristiansson & Matti Pentikäinen
Arch of Neo is originally a live collaborative audiovisual project. After its initiation and early stages, it has also diverged into visual music films, separate audio works and performances.# vimeo.com/23481742 Uploaded 2,880 Plays 55 Likes 5 Comments
Cuppetelli and Mendoza, with Peter Segerstrom.
Standing Wave is an interactive, audiovisual installation that consists of twin curved sculptures covered with sound-absorbent foam, illuminated by a video projection of computer-generated lines that reacts to your movements. These movements also control a real time sound synthesis system, whose outputs are calibrated to both mirror and complement the interactive video projection.
The title Standing Wave is an allusion to the shape of the installation itself, a reference the physical phenomenon of the same name, and a homage to Naum Gabo's work, with which the piece shares its title. The installation consists of two curved surfaces, 13’ wide and approximately 10’ tall, arcing towards you, covered in serrated acoustic foam panels that do sound absorption as well as act as the projection surface. The projection, like in our previous work, consists of computer-generated lines that move in a naturalistic way when you move in front of the installation. As the lines move over the serrated foam, moire patterns are generated by the interference of these two elements, which creates a rather organic visual phenomenon. As the lines move, they influence an interactive surround-sound system which consists of mostly deep bass sounds combined with high-frequency tones. Like our previous work, the interface of the installation is made of small video cameras connected to a computer, which processes their image to determine the strength and direction of your movements, similar in the way that systems such as the Kinect or the EyeToy work.
The work is a collaboration between Cuppetelli and Mendoza, and musician, sound designer and artist Peter Segerstrom. The installation is an extension of our previous collaboration, Transposition, and is a further development of Cuppetelli and Mendoza’s past work: Nervous Structure and Notional Field.
Standing Wave premiered at the 2013 edition of the Festival Némo, in Paris, France, and its production was generously funded by ARCADI.# vimeo.com/83355029 Uploaded 5,734 Plays 155 Likes 1 Comment
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