Concept video and user testing at Hellerup Montessori Kindergarten of Pas A Pas.
Pas a Pas is an interactive educational tool for schools that enables children to learn and experiment with different sets of elements using animation. It aims to use the physicality and the animated outcome of stop motion animation to bridge the gap between abstract concepts from maths, physics or arts (usually represented by graphs, equations or words) and reality.
For the launch of the Nike Free Run+ 2 City Pack series, YesYesNo was invited to develop software that would allow runners to create dynamic paintings with their feet using their Nike+ GPS run data. During the two day workshop at Nike headquarters, we invited the participants to record their runs and then using our custom software we imported the metrics from their run, to create visuals based on the speed, consistency and unique style of each person's run.
Using the software the participants were able to play with the mapping and adjust the composition of their run which was then outputted as a high resolution print for them to take home. We also worked with the Innovation Lab at Nike to laser etch the runner's name, the distance they ran and their run path onto a custom fabricated shoe box, which contained a pair of the 'City Pack' shoes from their city of origin.
The second part was a retail installation which visualized a year's worth
of runs from the Nike+ website. We made custom software that played back
runs throughout three cities: New York, London and Tokyo. The runs showed
tens of thousands of peoples runs animating the city and bringing it to
life. You can see individual runs, as well as the collective energy of
all the urban runners.
Produced in collaboration with DualForces.
YesYesNo Team: Zach Lieberman, Emily Gobeille and Theo Watson.
Software was made with openFrameworks v007b and uses Moka's ofxTileSaver addon.
BIG (big.dk), Kollision (kollision.dk) and Schmidhuber + Partner (schmidhuber.de) teamed up to bringing BIG’s vision of future urban mobility to life for AUDI at Design Miami 2011, running from November 30th to December 4th adjacent to Art Basel Miami Beach. The 190 m2 three-dimensional LED surface provides a glimpse of the future of our cities where infrastructure and public space is shared between pedestrians and driverless cars. The installation demonstrates how the city surface continuously gathers information about people's movements allowing vehicles to interact with the environment. Kollision developed a real-time graphics engine and the tracking software, which receives live input from 11 Xbox Kinect cameras mounted above the visitors’ heads. Through the cameras the movement of the visitors are processed into patterns of movement displayed on the LED surface. The installation sets the stage for Audi's A2 concept, which had its U.S debut at the design fair and is dedicated to the future of urban mobility, and is capable of communicating with its environment. The exhibition car continuously emits arrows showing its path, navigating between visitors at the stand. BIG originally presented the concept as an entry for the 2010 AUDI Urban Future Award introducing a future city paved with a digital surface that liberates the streets from existing boundaries and allows for a new flexibility of public use.
PROCESS AND PRODUCTION
The tracking software was developed through a series of test installations in Germany and Denmark and has resulted in a flexible setup of multiple aligned Kinect camera spaces, which are processed and translated by the graphical engine running the visual content on the LED surface. The engine is based on a range of parameters that can output a wide range of visual expressions - from a precise vector-like look to a more fluid and playful content. Furthermore the arrow, which illustrates the future movement of the car is real-time calculated on basis of the tracking information of people's movements.
The masterful event planners at UrbanDaddy asked us to create projections for their end-of-year bash. It was to be held at an old bank in the financial district that had never been used for an event before... Certainly not one with fire breathers, acrobats, a top hat room, trumpeters and an old wizard with a mop. We were tasked with projections that would play off this delightful mayhem. The catch was that we needed to concept, design, code, and animate everything in only 10 days.
Not knowing what the acts would be or where they would happen, we created a backdrop for whatever was going to unfold. We designed a fanciful clock using the masonic details and wood textures from the space itself. The clock itself had 3 main stages, each representing the mood of the party from the quiet party beginnings, to the ramp up, and ending with the wildness of the wee hours.
After the reveal of the clock, it would chime every hour and a new act would stream out of the doorway within it. Each act would ratchet the clock and build anticipation for what came next. At midnight, the clock burst into a finale of light and gold as a giant king on stilts, gold-dust-throwing maids and back-flipping dancers spilled out into the party.
Needless to say, it was a hell of a night.
Art + Animation
Music used in showreel:
Some process shots of our prototypes, as we wrote our own custom mapping and blending software.
Ice Angel blends the act of youthful playfulness when creating snow angels with modern digital manipulations,making the viewer assume the role of both performer and portrait subject.
As the user moves their arms a new wing shape appears, unfurling from the shoulders, moving and displacing virtual snow. The wings are created dynamically and are linked to the participant. The artwork has a ‘memory’, capturing a hidden view of the participant and their angel wings, and this specific angel identity remains linked to that participant in any future encounters with the artwork.
The merging of angel mythology and the natural phenomenon of light travelling to earth creates an intriguing intersection. In modern terms, light is our messenger, allowing us to view the universe. An angel’s form is inherently human, yet an angel always originates from beyond.
Produced by Cinimod Studio (cinimodstudio.com)
with additional programming by Andrea Cuius