1. RBD Deformation again with a slightly different technique and a squishy shader!

    You can see more details and get the .hip file here: ihoudini.blogspot.com/2011/07/deforming-rbds-2-again.html

    # vimeo.com/26510298 Uploaded 8,941 Plays / / 15 Comments Watch in Couch Mode
  2. VFX before and afters showing a (very small) portion of the work that went into crafting this film.

    Compositing in Nuke & Flame, 3D in Maya and Massive. All done at Alt.Vfx

    Directed by Garth Davis of Exit Films.

    # vimeo.com/31249183 Uploaded 6,261 Plays / / 9 Comments Watch in Couch Mode
  3. # vimeo.com/40580756 Uploaded 469 Plays / / 2 Comments Watch in Couch Mode
  4. Hi guys,
    In this new free SideFX Houdini Training Video I'm going to show you how flexible the standard Mantra Surface Shader really is.

    Find more on training.adrianlazar.com

    At almost 2 hours long this video tutorial is focused on shading and shading only. Using just the parameters that are exposed by default in the standard Mantra Surface Shader I'm going to create 26 materials representing different types of surfaces: wood, metal, glass, plastic, concrete, paint, etc.
    The scene used in this training video is from a real production, a short movie that me and a friend are currently working on.
    On a few occasions I had to cut out the render time in order to keep the video easy to follow.
    It doesn’t have any voice over but from time to time short tips are displayed on screen.

    A small note: Remember that the Mantra Surface Shader is not a black box and that it can be heavily modified if you dig inside.

    Make sure you don't miss any tutorial by sending an email with the subject "subscribe" to news@training.adrianlazar.com or by following me on twitter: AdrianLazar3D

    # vimeo.com/37093773 Uploaded 10.6K Plays / / 18 Comments Watch in Couch Mode
  5. Real-time Rendering and Simulation
    I created rendering and simulation engine from scratch using javascript and web browser.
    To synchronize multiple simulations across multiple machines, I migrated the first step of the simulation on a server and established simulation streaming using WebSocket protocols.

    Lighting and Color Study
    I wrote a GLSL lighting system with support for directional, point and ambient light.
    Created a HTML GUI for the purpose of lighting and color study.

    Shading and Effects
    I wrote several GLSL shaders with skinning, procedural animation, lighting, texturing, transparency and fog. Volumetric shadow faked with camera.light-facing sprites.
    Textures painted with Autodesk Mudbox

    Procedural Modeling
    Created several procedural modeling networks in Houdini.
    Wrote a Houdini-to-WebGL geometry exporter using Python.

    Web-based 3D Asset Viewer
    For the purpose of ro.me/tech project at Google Creative Lab, I created an interactive viewport for the showcase of digital assets created by Mirada VFX company. All features of the viewer are written from scratch using open source Three.js javascript library.
    List of features:
    1. Dynamically loading/unloading models from a web server.
    2. Lighting and animation controls.
    3. Rendering to texture.
    4. Post effects such as depth of field and screen-space ambient occlusion.
    5. Awesome HTML5 interface made with customized dat.gui library.

    Biokinetic Interface
    Used an OpenNI C++ library and modified one of the existing body tracking examples to send user's skeleton data from Kinect depth sensor to a web server over a TCP connection. On the server-side, I forwarded the data to a web client using WebSockets protocols.
    Used skeleton data to articulate and propel physics-based camera rig in a browser.

    Selected old Work
    Energy Plant - still image (Maya, Photoshop)
    Fractal Broccoli – still image
    (prman and text editor)
    Paper Shutter – visual effects (Maya)

    Reel Breakdown:


    # vimeo.com/26662577 Uploaded 7,864 Plays / / 22 Comments Watch in Couch Mode

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