1. zbrush turntable of my monk model for use in my 3rd year major project.

    base mesh created in maya before importing to zbrush

    # vimeo.com/39048872 Uploaded
  2. # vimeo.com/31568301 Uploaded
  3. I have rendered the lights as white in individual passes allowing me to grade in real-time in Nuke without the need to re-render.

    This is a group project, I was responsible for the character model and textures, the statue model and textures, fluid smoke simulation, lighting, rendering and compositing of this shot.

    # vimeo.com/41970164 Uploaded

Work In Progress

Neill Barrack

slap comps and work in progress from my final year major project.

I am modelling texturing, lighting and compositing on this project.
I will post a more detailed list of my responsibilities with each clip.

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