zbrush turntable of my monk model for use in my 3rd year major project.
base mesh created in maya before importing to zbrush
I have rendered the lights as white in individual passes allowing me to grade in real-time in Nuke without the need to re-render.
This is a group project, I was responsible for the character model and textures, the statue model and textures, fluid smoke simulation, lighting, rendering and compositing of this shot.
slap comps and work in progress from my final year major project.
I am modelling texturing, lighting and compositing on this project.
I will post a more detailed list of my responsibilities with each clip.
More stuff from “Work In Progress”
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