This project was born out of experimentations with depth mapping and skeleton tracking with Kinect. It employs a few peculiarities and quirks of Kinect to create opportunities for augmenting a live human performance. The quirk which we explored in Kinect was based on its limitation of having a minimum range for the depth camera. It meant that skeleton tracking would not work on any of these object which is too close to the Kinect. The way we used it was to create occlusion in path of the user, so that part of his/her body could not be tracked, and correspondingly no RGB pixels were shown on the screen, effectively the part of the user so covered was invisible on the screen.
Team: Antoni Kaniowski, Rohit Sharma
Generative Design Module, CIID
February 13-24, 2012
Wolf Pack is a concept for a body centric device which approaches persistent communication between a close group of friends in a new way.
It looks to enable people to share small memories with their friends, which are shared among the group but are lost in daily lives when friends are not with each other. These moments though interesting might not be big enough that the person would feel to call or message their friends about, but given the choice of having your friends at an arm's length people would on the spur of the moment talk about it.
Happy Bag is a concept video for a service which allows its users to move and manage their luggage smartly.
The video was produced to introduce or showcase a concept within the week long workshop where the aim was to come up with ideas based on situations and be able to convey them effectively. It involved rapid sketching and building scenarios and criticism from the point of view of behaviors and mental models.
Part of the exercise was also trying out stop motion animations.
Team: Andrew Stock, Manas Karambelkar, Rohit Sharma
Introduction to Interaction Design Module, CIID
January 16-20, 2012
Prosthetic Golf is an attempt at creating a haptic controls which brings the analog richness of a golf swing.
Inspired by Pit Green Micro Golf and how well a real golfer’s motions seemed to be translated into a figurine we replicate that toy with motors and a custom arduino board. We figured that the core of the experience would be the players' swing - replicated by hacing a haptic experience in the control that adds a dimension of mastering the swing. The player controls the position of the golfer’s arm by applying pressure to the lever that works against the fingers with a force relative to the power setting on the slider.