Here's the video for 60-second station ID for Space Shower TV, Japan's largest music channel. The stream of water is coming down through the tubes attached to a speaker. The camera was set to film the running water in the same frame rate as the low frequency wave of the speaker, which creates the unique optical illusion of the vibrating droplets appear to freeze in the mid-air and running backwards. It was shot without a high-speed camera, any computer graphics, nor post process such as reversing. The director of this very first film work produced by JKD Collective is
Kosai Sekine, an award winning Japanese film director. The Japanese contemporary dancer, Masako Yasumoto's movement synchronizes with water and the music by Jemapur as if she is floating through time and velocity.
■Making of Station ID
■SPACE SHOWER TV Official Site
■JKD Collective Official Site
スピーカーから流れる低周波の音を水にあて、周波数と同一のフレームレートにセッティングしたカメラで撮影すると、肉眼では普通にみえる水の流れが、微振動をしながら空中にとまったり、上がったり下がったりする水滴のような映像になるというとテクニックを用い、ハイスピードカメラによる撮影や、CG、逆再生等の後処理を一切行わずに制作されています。「JKD COLLECTIVE」による初の映像作品のディレクターをつとめたのは、斬新なCM表現のみならず、映像作家としても国内外の注目を集める関根光才。 ビートメイカー、Jemapurによる先鋭的なサウンドと、多岐に渡るフィールドで活躍するコンテンポラリーダンサー、康本雅子によるパフォーマンスが、時間軸を操られたような浮遊感のある水の動きとシンクロして、かつて見たことのないような映像作品に仕上がっています。
番組間で放送されるステーション（放送局）のアイデンティティやメッセージを伝えるイメージ映像。番組では表現できない部分を補い、時には凝縮して、SPACE SHOWER TVを視聴者に伝えます。
■SPACE SHOWER TV オフィシャルサイト
■JKD Collective オフィシャルサイト
ディレクター : 関根光才
撮影監督 : 野田直樹
美術 : 柳町建夫
プロデューサー : ブルース池田 / 武井寿幸
制作 : 間口陽介 / 北田一真
キャスト : 康本雅子/ 加藤 士文
ミキサー : 森田明宏
特殊効果 : GIVS
音楽 : Jemapur
制作会社：JKD Collective / 太陽企画
Directed by Maxime Causeret
and Gilles Deschaud
music Ghost are Dancing of Home & Dry : homeanddry.org/
This is a personal project made mostly with Houdini
We create a motion capture of the face of our singer Laure with two cameras
The Main part of the effect are in 2D using motion vector and lighting from 3D
It was a real challenge for us to work with an abstract animated face !
© 2010 Kenneth Onulak
This is my Junior Degree Project that I worked over the Spring semester at RISD. I got the original concept of creating a cutout animation for art made with a single sheet of paper and the stratastencil technique.
I wanted the animation to have a dream like quality exploring the reality and space in which the dream exists and felt that the cutout technique fit this idea. Color was another consideration that I built into the design of the animation to help enhance the dreamlike qualities of the film. From here the idea grew and as I did studies involving birds, umbrellas, water, trees, and other things I was able to refine my idea and break it down to find the core essentials of the film.
Once I had my subject matter down and I was able to start animating. Most of the animation is hand drawn (the tree was drawn by hand then animated in Adobe After Effects). Once I had the animation drawn, I filled it all in with black marker, shot it, and brought it into Adobe After Effects and ran an auto trace on it to create that cutout effect.
To create the final look of the film, I started with a basic mockup frame that I used to make rough style frames and an animatic with. Later applying the animation over the animatic to create a fine cut, while using it to do render tests and get a feel of how the workflow was going to work out. From there I made the final frame and created 7 colored backings for it, which I swapped out while hanging the frame in different places on the wall. I lit the frame to give it the shadows in the image and used these pictures later, compositing them together so that they were all hanging on the wall at the same time.
After that it was matter of compositing in all the animation, adding a drop shadow to the paper to make it flow better with the look and feel of the frame, and lots of rendering.
For the sound I partnered with a student from the Berklee School of Music in Boston named John Nolan. I explained to him what I was looking for and through different sound tests and experiments he was able to narrow down specific instruments to use. With every edit to the sound I would provide some notes, feedback and things I thought would help add to the sound as well as strengthen the animation. John took those ideas and applied them with other elements to create a really beautiful final soundtrack.
All of this came together over a 12 week period to create this final film. Feel free to comment and enjoy!
Pure Data read as pure data is an audio visual trip through the back of the binary code, and its hidden qualities: structure, logic, rhythm, redundancy, composition...
In this video version, as a tautological process, the content of the Pure Data application is read as pure data, directly displayed as sounds and pixels.
A direct immersion in the heart of data flows.
Based on Pd version 0.42.5 extended (Mac OS X Intel release)
Rework of a series started in 2002:
As an installation, the machine investigates its own hard drive's content.
More info: peripheriques.free.fr/blog
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