1. A note about the reel:
    In this collection of work, I tried to be clear of my involvement in each shot as you can see in the breakdown part (the half end of the reel), but as always it is a group effort :)
    This piece wouldn't be possible without my mentors, Blur peeps (FX dudes especially), the supervisors, generous people who made tutorials, software makers and coffee.

    # vimeo.com/41540040 Uploaded 21.1K Plays 66 Comments
  2. Like us on Facebook :) tinyurl.com/664q5z8

    - Part 2 -
    Following the recent conversations on Twitter there seems to be a demand for explosion basics. So i was asked by Jamie Gwilliam from Autodesk to put a little something together and here is the result :) 3,5 hours of explosion basics in 2 parts going over particle sources, object sources, tips and tricks for more detail without more grid resolution and some rendering techniques.

    Find part 1 here:
    vimeo.com/35218833

    Max2010 Source Files:
    incendii.com/vault/Autodesk/FumeFX_Explosion_Basics_Max2010.zip

    Check Jamie's blog here:
    jamiesjewels.typepad.com/jamies_jewels

    My website is incendii.com
    My vimeo channel: Incendii VFX

    # vimeo.com/35348678 Uploaded 13.3K Plays 15 Comments
  3. FumeFX 3.0 Effector Test
    Channel : Temperature/Velocity

    # vimeo.com/45598903 Uploaded 2,589 Plays 12 Comments
  4. Naiad test for my personal project. This test shows high fluid detail based on scene scale and high particle count. This sim was done after 70h on one machine. Now its meshing time and playing with splash/foam emission. Love the detail.

    # vimeo.com/44502428 Uploaded 7,066 Plays 18 Comments
  5. Small test to use FumefxBirth and FumefxFollow with Override Absorption to create the shader.
    Particle count : 13 millions
    Partition count : 10

    Final Pass Density : 5.0
    Density Exponent : -3

    # vimeo.com/45819341 Uploaded 4,965 Plays 11 Comments

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