Geometry + Motion

I took the VolumeVOPs from my original Pow8 Mandelbulb setup (vimeo.com/113175350) and put it into a CVEX VolumeProcedural (with help from the CMIVFX tutorial: "Houdini Fractals Clouds and Terrains"). This allowed me to iterate using a voxel grid size of 128x128x128 for interactive visualization while increasing the quality at render time as needed. I also figured out how to give it a bit of color! :)

In the end, I ended up rendering this at 14x14 pixel samples and a volume quality of 8 (instead of the default of 0.25). This particular mandelbulb used 16 iterations.

A lot of the background info on mandelbulbs I got came from here:
http://skytopia.com/project/fractal/mandelbulb.html
And the inspiration for this project came from here:
vimeo.com/56546771

Animation: Houdini
Rendering: Mantra
Final Composite: Nuke & FCP

# vimeo.com/127367114 Uploaded 9,529 Plays 8 Comments

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Geometry + Motion

Tsvetan T

beautiful geometries beautifully animated

Shout Box

  • Omer Pekin

    Procedural Reality offers an alternative perception of materials and also a new way of feeling a space and engaging with it. vimeo.com/254692823

    by Omer Pekin

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    Bascule Bridges is an experimental architectural film cataloging over 40 bascule bridges with multiple exposure layers of sequential movements, accompanied by an ambient building soundtrack.
    vimeo.com/226760953

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  • Spaghetti Coder

    Hello. Please take a look to this abstract animation on vimeo.com/176714277 I think it could fit in your channel. Thanks

    by Spaghetti Coder

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