In this tutorial I'm going to break down how you can easily create a topographical map inside of Cinema 4D! First, I'll cover how to setup a Landscape Object and then how to then easily slice it into layers. Then I'll demonstrate how to use the sliced layers to generate splines that will then be used to extrude to make each of the topographic levels. Finally, I'll light our scene and go over how to apply a colorful texture to the topographic map based on height (and even show some useful XPresso along the way!)
QUICK TIP: For R17 users out there, be sure to use the new Spline Smooth tool to be able to smooth out those dense points to create rounder edges on your topographic layers.
If you have any questions, be sure to post it in the comments section and if you create anything cool using this topographic technique, be sure to share it with me! Thanks for watching!
This was recorded live on the Live Design Stream at twitch.tv/eyedesyn. To get alerted for future live design casts & get sneak peeks at new tutorials before anyone else, sign up for the Eyedesyn Newsletter: http://bit.ly/1e22BRG
In this tip Tim Clapham from helloluxx shows you how to make instant molecules using X-Particles, with a couple of variations for the approach, Tim shows how quick and easy it is to get up and running with X-Particles and also gives you a quick glimpse of the XP Trail object (which is like Tracer on steroids).
Only the interaction of sky and earth allows for life to evolve and the landscape to bloom. The short film shows a natural spectacle turning a sparse and dry landscape into a fruitful place bearing new life. The interplay between sky and earth has allusions to a sensual love act as a metaphor to express the dependency and perfect correlation of both elements.