1. Mr. Cube project - dropbox.com/s/q4n9x8ql6keqkwi/MrCube.zip?dl=0
    original video - vimeo.com/41780556

    As requested I've made the breakdown of Mr. Cube and my take on how to achieve this style.

    Method 1 0:48 : After Effects shape layers - done by keyframing paths and opacity on and off.

    Method 2 7:43 : Photoshop Extended video timeline layer - import video into Photoshop and create path and draw on black video layer

    Method 3 10:45 : Photoshop Extended video frames as layers - import video into Photoshop as separate layers and draw on new layer then export. I haven't used this yet but I think it will work.

    Method 4 : Flash - convert video to flv and import into timeline. Draw your path or paint of a separate layer export image sequence. I don't go into explaining this because I'd probably just make a fool of myself with what I know about Flash.

    Thanks for watching let me know if you guys have any questions!

    # vimeo.com/43369196 Uploaded 55.3K Plays 55 Comments
  2. If you are following my vimeo quicktips you probably know that one can use one either the shatter deformer or the explosion deformer and a fracture object in order to colorize polygons. (vimeo.com/21813389) As that technique can get very slow with high polygon count I came up with this little gem. The basic concept consists of shifting a vertex map with the transform effect inside the layer shader so it "fills" up the polygon with one single color which can be colorized afterwards.

    # vimeo.com/59268918 Uploaded 3,519 Plays 7 Comments
  3. Following up on my last quick tip, here's a way to colorize polygons with a uv map.
    There are a couple of other ways to do this, but with a uv map one stays flexible and there is
    no generator object which slows down the scene. In the video you see me taking the square root
    of the polygon count and then rounding this number up in order to have a value to be used on a
    plane and on the pixel shader. This is a quick way to have approximately the same polygon count
    as with the object we want to colorize. By deleting unnecessary polygons and having exactly the
    same count we are able to just take uv tag from the plane and drop it onto our object. This technique
    works for triangles and for quads. For ngons it unfortunately doesn't :-)

    # vimeo.com/57335610 Uploaded 6,288 Plays 11 Comments
  4. This workflow is ported from 3DSMax and Blender.

    The main concept for this method is relatively easy to grasp, you take the UV coordinates from a single polygon which consists of a square filling the entire UV space and apply it to a more compex object. Every polygon now gets the same texture information from UV space. By applying an outlined square texture (a square gradient will also do the job) one can get a classic wireframe render. The benefits of this method are fast render times, rendering of Isolines and works with every 3rd party Renderer inside C4D as it is UV based. This technique works best with evenly subdivided surfaces consisting of triangles and/or quads.
    A modification of this technique allows even for randomly colorizing on a per polygon basis. Have fun :-)

    # vimeo.com/55435837 Uploaded 23.8K Plays 17 Comments
  5. This tutorial covers some different uses/techniques for the tracerobject. this is by far one of my favourite tools inside cinema.

    feel free to contact me if u have any questions
    or check out my portfolio at simonholmedal.com

    # vimeo.com/19092137 Uploaded 25.3K Plays 43 Comments


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