connectors are procedurally created, linked, activated or removed. connectors exist only "virtually", they don't appear in the object manager.
the first frames take some time, but when all connectors are placed the simulation speeds up.
based on collisions. possible to break the connectors. working with cloners, objects & particles.
still has some issues / priority problems (surprise surprise... :/ ) but actually working very well :)
In this tutorial, I'll explain a couple very simple ways that you can effect Light Objects intensity in Cinema 4D with effectors and how to get a "turn on/turn off" look as well as a gradual light fade on/fade off type of examples. I'll go over another use for this method to create a noise meter animation where meter bars light up and glow, all controlled with an effector. And to finish it off, I'll throw a little Cappucino & Mograph Effector action to animate the noise meter to look like it's reacting to crowd noise and sync it with a shaking camera as the intensity builds as the "crowd" gets louder!
In this tutorial, Tim Clapham from helloluxx.com takes you through the steps to create a simple cloud fly through using Cinema4D and Pyrocluster. Pyrocluster has got a bit of bad rap over the years for being painfully slow. Tim demonstrates some simple tricks to speed up workflow and ensure you are not waiting around for renders when setting up these type of complex volumetric effects.