This After Effects script displays a palette that allows you to quickly modify the Geometry and Material options of the selected layers.
Very useful when you have to deal with a large amount of layers.
Motion Tools is a small collection of tools that aims to aid Motion Graphic work being created inside Softimage. It does so by providing many ICE compounds and partially abstracting the ICEtree construction processes. It eases the creation, procedural animation and simulation of many many objects or chunks of geometry.
Since it is based on factory nodes and standard workflows it allows you, and encourages you, to keep using ICE in order to push your effects further, so that they have a unique look.
Following up on my last quick tip, here's a way to colorize polygons with a uv map.
There are a couple of other ways to do this, but with a uv map one stays flexible and there is
no generator object which slows down the scene. In the video you see me taking the square root
of the polygon count and then rounding this number up in order to have a value to be used on a
plane and on the pixel shader. This is a quick way to have approximately the same polygon count
as with the object we want to colorize. By deleting unnecessary polygons and having exactly the
same count we are able to just take uv tag from the plane and drop it onto our object. This technique
works for triangles and for quads. For ngons it unfortunately doesn't :-)
This Cinema 4D tutorial shows you the very basics of keyframe animation within Cinema 4D. The tutorial is aimed at people who have never worked with animation within Cinema 4D. The video is split into two parts:
This chapter discusses several ways to create and manipulate keyframes.