1. just want to test the liquid rendering pipeline.
    only main particle mesh for final render.not very good n i'll try my best in the next sims.
    MAX Vray houdini PBR

    # vimeo.com/73987534 Uploaded 2,200 Plays / / 27 Comments Watch in Couch Mode
  2. DM is not only to break things! Some R&D using DM Lite for bark movement and some aditional nodes for leaf creation. Cool thing is everything is procedural with feedback in realtime (with leaf little slower). I have a tutorial on my blog covering bark movement with DM Lite.

    # vimeo.com/75454395 Uploaded 6,461 Plays / / 15 Comments Watch in Couch Mode
  3. Just a little tool for lazy motion designers. It's a bit chaotic - little bit of this, little bit of that but I like it)
    Blackbox and manual are coming soon.

    # vimeo.com/75643427 Uploaded 2,526 Plays / / 12 Comments Watch in Couch Mode
  4. A simple breakdown of one explosion.

    I used a combination of TP and some geometry with high pressure to get the initial blast. I then key framed the time scale down to 20% after the explosion expanded where I wanted.

    The real trick in rendering was to make the smoke very thick and opaque so that shadows were strong an defined. Then in AE I used some simple tricks to crush the levels down and tint.

    Hope this helps.

    # vimeo.com/64150083 Uploaded 10.3K Plays / / 19 Comments Watch in Couch Mode
  5. # vimeo.com/72816596 Uploaded 412 Plays / / 1 Comment Watch in Couch Mode



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