360|iDev)--can be used to introspect into the iOS Simulator, as well as into running applications that will target the official App Store
Intros, walkthroughs, and setup processes are not the only way to introduce users to the unique features of your app. This session will examine how animation can be used in subtle but powerful ways to improve usability, clarify functionality, and engage users.
• You hear about the app that can solve a Rubik's Cube after you take pictures of each side? How about the one that can import Sudoku puzzles by letting you take a picture of a puzzle? Wouldn't it be cool if your apps could get information that way?
• Come and learn how to integrate image processing in your apps.We'llstartwith Apple's built-in CoreImage libraries, and then move on to open-source C libraries that let you detect colors, shapes, letters and numbers. We'll go through quite a bit of sample code that you can take with you to use in your apps.
• We'll also talk about practical tips and experiences, like how to debug and troubleshoot code when things aren't working the way you expected.