This video captures the collapse of the Lafayette Building in Detroit, Michigan on February 24, 2010. Demolition crews has already brought down the north and south towers of the building, and the last piece remaining of the 14-story tower was the east wall, seen here, where the elevators were built.
At 3:15, the crane operator moved the crane to the rear of the wall and attempted to push it to the ground using its hydraulic arm. The building fought with the operator for over an hour, swaying wildly and shedding enormous pieces of stone and concrete into the streets below.
All the while, the 24-hour Lafayette and American Coney Islands, at the rear of the building, continued to operate and welcome customers.
Finally, at 4:30AM, the building came crashing spectacularly to the ground, its steel beams colliding during the fall in a fantastic display of sparks.
A short film exploring the art of Fire Breathing. A journey at 2000 frames per second that provides a rare glimpse into a world out side the human perception of time.
Shot in Vancouver by local film maker Chris Bolton.
-Camera: Weisscam HS-2
-Lenses: Cooke S4 Primes
During a recent trip to the Arctic, part of a glacier collapsed and generated a pretty big wave. --
Visit oneworldoneocean.org/movement to learn more about our oceans and how you can help protect them. Join us at One World One Ocean!
A nuclear explosion occurs as a result of the rapid release of energy from an intentionally high-speed nuclear reaction. The driving reaction may be nuclear fission, nuclear fusion or a multistage cascading combination of the two, though to date all fusion based weapons have used a fission device to initiate fusion, and a pure fusion weapon remains a hypothetical device.
Atmospheric nuclear explosions are associated with mushroom clouds, although mushroom clouds can occur with large chemical explosions, and it is possible to have an air-burst nuclear explosion without these clouds. Nuclear explosions produce radiation and radioactive debris.
Just some Flak tests I'm doing in Fumefx 3. I have included a preview of the particle emitters and the changes I made to the fume setting between sims. I am using a low(ish)-res grid so I can render lots of them in a single pass.