Facial expressions test done at Blur Studio.

I sculpted, textured, shaded and also did the lighting and rendering for this head for this animation test done at Blur Studio. I basically hand-sculpted 3 expressions in Zbrush and the resulting displacements where animated to get those folds and skin details. Amazing work from Kevin Margo and Blur's animation and rigging team ! :)

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The 12 Principles
1 Squash and stretch
2 Anticipation
3 Staging
4 Straight Ahead Action and Pose to Pose
5 Follow Through and Overlapping Action
6 Slow In and Slow Out
7 Arc
8 Secondary Action
9 Timing
10 Exaggeration
11 Solid drawing
12 Appeal

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