A short reel of some of my animation contributions to Overwatch. My primary focus was first person player animations but I also animated a few Highlight Intros, Emotes, Victory Poses, and the third person animation on out of her mech.

Though I am responsible for the Lucio reload shown, additional first person animations were a collaboration with Jesse Davis, who did the initial block-ins.

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The 12 Principles
1 Squash and stretch
2 Anticipation
3 Staging
4 Straight Ahead Action and Pose to Pose
5 Follow Through and Overlapping Action
6 Slow In and Slow Out
7 Arc
8 Secondary Action
9 Timing
10 Exaggeration
11 Solid drawing
12 Appeal

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