Part of my BA presentation.
A rough animation demonstration of the facial rig flexibility and underlying structure of the Kid character from my BA graduation project, "Safe Place".
I've utilized the Judd Simantov technique for joint based facial rigging, which produces a consistent organic result.
BlendShape correctives were created with the help of the SHAPES UI by BraveRabbit.
I have simulated the sticky lips effect by utilizing the script deformer iSkinDeform, also by BraveRabbit.

# Uploaded



The 12 Principles
1 Squash and stretch
2 Anticipation
3 Staging
4 Straight Ahead Action and Pose to Pose
5 Follow Through and Overlapping Action
6 Slow In and Slow Out
7 Arc
8 Secondary Action
9 Timing
10 Exaggeration
11 Solid drawing
12 Appeal

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