In this video tutorial for 3ds max, we'll see how we can create some good looking energy particle fluids for motion graphics using Particle Flow and Krakatoa. We'll prepare a particle setup with PFlow to follow a simple primitive animated using a Path Constraint, with this setup we'll
create two different particle layer with different look, on similar to a fluid, and the other one similar to lines made of energy. We'll render it using Krakatoa and a simple basic lighting setup and then finalize it in Combustion to obtain final look.
This is a very brief tutorial just explaining the simple process of generating particles and having them adopt their mapping coordinates off of their emitter object, and then lastly pathing them through Krakatoa as well. So this way particles adopt the texture of their emitter object and lock onto each individual particle.