Join Diego as he shares with you how soundtracks can be generated by playing unlikely sources. Whether it’s amplifying a tree or wringing harmonious noise from a trash can, this auditory-focused workshop will have you searching for soundwaves in new places.
Hexagrama is an audiovisual sequencer.
Hexagrama generates sounds depending on different graphical patterns.
Hexagrama is part of my research about the „Sound of the Geometry“.
Hexagrama talks about the quality of time and how the geometrical coincidences change our perception of the musical composition.
Hexagrama explores the geometrical properties of sacred geometry.
Hexagrama runs in realtime.
This tutorial looks at Sequencers, Event Tables, and building Clocks for use with DAWs.
**please remove the Values for the SS or NS inputs. The events are causing double outputs after the Modulo. Also, you can remove the compare/equal, and plug the mod directly into the separator taking the LO output.
Sequence starts with a cable connection to the clock output from the Steady State Fate Ultra Random module. This clock output was sent to a intellijel hub mult. From here the clock was sent to first to a 4ms RCD/QCD, Delptronics Trigger Man, and to the MakeNoise Rene. First output gates from 4ms RCD 4 divide output to the trigger input on the Braids module top row, running in "WLIN" mode. Second multi output was sent to a 4ms QCD output green channel 4, set at division trigger time of 16. This would trigger single notes on the "Elements" module, that begin at 1:42. The playback mode is running in "Secret Easter Egg Mode" :-) The selected note sequence from the QCV output from Rene. Final output from Elements was sent to the Eventide "Pitch" pedal using the "Crystalizer" algorithm.
Clouds - was processing recorded chunks from the drum percussion, kick used from the top row "Peaks" 808 kick drum synthesis model. Then a snare created from the "grey" noise output from the SSF Quantum rainbow running through right side of Streams to make a snare drum, which was running in envelope mode with shape position to the left, short decay. Then a third voice using the blue noise output from the SSF quantum rainbow for hi-hats. Amplitude triggered/controlled by a HexVCA. The drum sequence was programmed from the Delptronics Triggerman, using all 8 patterns stringed together running in pattern play mode but being CV controlled by the S&H # 1 output from the SSF Ultra Random. Output for all voices was grouped and multiplied into two separate mixers. First three channels of the Intellijel Mutamix, which was then sent to output channel B. From there the summed mix was sent into the "left" side input of Clouds. Then triggered in time with the sequence by a 8th division trigger from the 4ms RCD. The freeze input in Clouds was triggered in time 7th divisions from the 4ms RCD, so that the chunks would process and record then play back in spurts of timed randomness. The mode was set in the pitchshifter/timestretcher configuration, where the grains where spliced so that created interesting granular pitching repeats and percussive glitch effects, as the rhythmic beats played through. Focused ranges where selected for the "Density/Pitchshifter" and "Timestetcher/Texture" controls. These where being controlled by the S&H #2 output from the SSF Ultra Random. The 1/volt pitch input was controlled by the toggle A/B output from the SSF ultra random. The clean drum outputs also sent to the channels 5, 6, and 7 on the Blue Lantern "Mix 'Em Up" module.
Streams left side processing from the MakeNoise Mysteron output, which was being triggered by the 5th division output, for the metallic ripple delay like sounds, with the mutation knob set to counter clockwise, low bit mode.
The "Shelves" module was processing the acid like filter parts that get un-muted at 12 seconds. The sound source running into "Shelves" was the "Braids" module bottom row, running in "CSAW" mode. CV controlled by the CV output from the MakeNoise Rene sent to another intellijel hub mult. From here each CV output was sent to the "Frequency" inputs pink, green and white jacks on "Shelves". The "Tides" high tide output modulation the CV controlling the top frequency input on "Shelves" Each filter knob was set so the incoming "CSAW" input was being processed like a formant filter effect.
Smooth Sub OSC bassline coming from the MakeNoise STO. This was being CV controlled by a intellijel ￼µScale (B) output. Playing back 8 notes while being triggered from the 2nd division trigger on the 4ms RCD. Triangle wave output from a Intellijel Dixie (syncd) to the sequence controlling the input (1V/Oct). Second STO at 55 seconds, alternating high note triggers from the 1 channel output from the 4ms QCD 6th division output. The second STO output sent to a MakeNoise Optomix for short quick plucks.
The light reverb soft lead at 1:15 from sine wave output from another intellijel Dixie, being CV played from the 1V/Oct input from MakeNoise PressurePoints. The output was then ran into a Strymon "BigSky" pedal running the "nonLinear" reverb algorithm. The Chords coming in at 1:35 played by a Qu-Bit Nebulae module. The 4 chord sequence was hand played and recorded from a Roland Jupiter-6,. The sample was then cut into a 32 bar loop and then was restarted/played from a the 3rd output trigger on the 4ms QCD. This output was manually volume controlled by a Intellijel µAttQuad log/lin attenuator. Grids was being clocked from multi output from the SSF Ultra Random, from here the first output trigger channel was sent into a Addac 101 .WAV Player. Notes sequenced and recorded from the Mutable Instruments "Elements" Module. 4 notes in a specific order was played 4 times 32 bars/samples. This was triggered by the gate input triggered by the Gate Y output on Rene. Trill high notes from Microbe Modular Equation Composer running in Synth3Osc is a 3 osc synth mode.