Uberact worked with Maskomi and Iris to produce a visual spectacular for the Sony venue at the 2012 UEFA cup final in Munich. The LED wall is a 40 meter beast controlled by a single PC. The audience Tweeted messages to the interactive wall using the Sony Tablet S.
"NON HUMAN DEVICE #01" is an audiovisual installation based on Boris Chimp 504's audiovisual live performances.
It was exhibited at Convent San Agusti, Barcelona-Spain(6th-8th Feb.), as part of Micro-Mutek 2013 festival.
During a recent exploration to Kepler22b, an exoplanet from the Kepler-16 binary star system, Boris Chimp 504 found some metallic objects on its surface. Though the origin of this object is totally unknown, it's probably a piece of technology from an extraterrestrial civilization. Boris has sent this object in an hyperspace capsule to the Vladivostok Space Center, on Earth.
It is believed that it's a part of a machine, a mechanism or a device of some kind. Recent investigations on the object lead to believe that it is an interface to control the position and orientation in space and time of something bigger, a spaceship maybe.
The device responds to touch, and generates an electric magnetic field that interferes with audiovisual signals and causes space-time distortions.
In this public installation, the audience had the opportunity to interact with this “Non Human-Machine Device”, and experience the effects that it causes to audiovisual signals and space-time orientation.
Complete project report and technique details soon.
Sound: Miguel Neto
Visuals & Interactive system: Rodrigo Carvalho
The prefalll 135 is an interactive audio-visual installation. It uses the energy of falling water to make watermils rotate and produce sound and graphics.
Two deposits of water placed on the upper part of a vertical surface make water fall upon a circuit of canals and watermills. The canals can be rotated by the user around a fixed point, letting her/him direct the water towards the watermills she/he wishes. The rotation of each watermill produces a new sound or proceeds on an already existing sound, while affecting the graphics projected.
The angle of the rotation of the watermill is detected by a camera placed behind the Surface. This information is used as input to control the sound and control the visuals.
The sound is inspired in the sound produced by natural elements like wind and water. We use three different methods of sound synthesis: additive, subtractive, and wavetable synthesis.
Every watermill has a specific function in this system, and the movement generated by the water falling will change parameters, creating this way some dynamic evolutions in the sound that comes from the installation.
The visual part of the project consists on projected real time generated graphics. They are created according to the input of the camera that detects the rotation of the wheels.
Project made by:: Javier Chaverri, Katerina Antonopoulou, Rodrigo Carvalho