Second video in a series about modeling assets to be used in a Unity 3D game. In this video we'll finish retopology, create UV maps and color in the hat. I'm new to 3D Coat, so I won't call this a tutorial.
In this Video I'm modeling the ear for the head. I am using "Ryan Kittleson's" method of modeling a human ear. I believe His method is the most efficient, easy to make and it looks great at the end. Ryan Kittleson has many other free tutorials on his site http://www.erraticimagery.com . He uses Maya for his tutorials, but you can adopt his excellent methods of modeling on any 3D software. I prefer Blender! The Amazing Open Source Software!
The Channel key node, your secret to processing greenscreen video. There are sample greenscreen video clips available on the net (Google, or search BlenderArtist) to use in this exercise. I discuss premultiply alpha and color spill. This also works for BlueScreen, WhiteScreen, and BlackScreen.
The second approach is using the Chroma key, which has the advantage of being able to use the eyedropper to sample the key color, the color to be "keyed" out.
The Third way is using the Difference Key.
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