1. Making the second building in the Sandstorm 2 Level with MAya and CryEngine 3. This is a work in progress.

    # vimeo.com/45553951 Uploaded 281 Plays 0 Comments
  2. Just a quick video capture of some objects I created for a new multiplayer map in CryEngine 3. All environment models and textures were created in about a week. I've also figured out how to make physics objects react to player input (rusty gate), as well as cloth simulations (awnings).

    The building design was inspired by Crossroads from Socom.

    # vimeo.com/43432841 Uploaded 373 Plays 0 Comments
  3. Just testing a little rig for my iSpy Camera.

    All materials contained in the video are original works by Dan Lupton.

    # vimeo.com/38972381 Uploaded 41 Plays 0 Comments
  4. Just for fun. I've modeled the Phalanx Heavy Pistol from MASS EFFECT 2. All work done in Maya and Photoshop. About 3 days work total.

    # vimeo.com/37360128 Uploaded 96 Plays 0 Comments
  5. I made this sequence in 2005 as part of a music video. Used Toon Boom Studio, Combustion, and Flash.

    At this time, I didn't have any previous animation or illustration experience apart from doodling in my sketchbook.

    # vimeo.com/24250251 Uploaded 30 Plays 0 Comments

Krooked Saint Game Dev

Dan Lupton

This is just a random roll of projects that I've been involved in. Some are big productions, but most of them are my own experiments in 3d, or 2d animation. I'm thinking of starting some type of class in Victoria BC to train people in 3d animation.…


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This is just a random roll of projects that I've been involved in. Some are big productions, but most of them are my own experiments in 3d, or 2d animation. I'm thinking of starting some type of class in Victoria BC to train people in 3d animation. There is only 1 company in town that educates people in this field, and they are not doing a very good job.

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