1. Jan Mayen is a music video from Boozoo Bajou´s Album '4'
    The title refers to Jan Mayen - a volcanic island in the Arctic Ocean. The visual approach is quite abstract just like the music …

    Boozoo Bajou
    boozoobajou.com
    Apollo Records
    apollorecordings.tumblr.com
    directed by Michael Fragstein at Büro Achter April
    8apr.de

    Apollo - http://bit.ly/1ohuMmB
    iTunes UK - http://bit.ly/1dJD5mA
    iTunes Germany - http://bit.ly/1mEBu4r
    iTunes USA - http://bit.ly/1fdJTHG
    Boomkat - http://bit.ly/1e3HsUf
    Bleep - http://bit.ly/1hr0MiX
    Juno Download - http://bit.ly/1pFDMNN

    # vimeo.com/59911840 Uploaded 21.6K Plays 30 Comments
  2. # vimeo.com/19761702 Uploaded
  3. Directed By
    Louis & McCourt

    Art Direction by
    Bjorn Aschim

    Character Design
    Wesley Louis

    Animators - Jonathan Djob Nkondo, James Duveen, Sam Taylor, Wesley Louis, Tim McCourt,

    Backgrounds and Layouts : Bjorn Aschim, Mike Shorten
    Compositing : Sam Taylor, Jonathan Topf, Max Taylor, Dave Hunt

    3D lead
    Jonathan Topf

    Graphic Design by
    Hisako Nakagawa

    Producers
    Jack Newman
    Drew O'Neill

    Produced by Bullion
    bullionproductions.com/

    followtheline.co.uk/

    # vimeo.com/61813841 Uploaded 452K Plays 251 Comments
  4. The mighty Joseph Kosinski invited Munkowitz to the GFX party once again, this time for his spring blockbuster feature film OBLIVION™… Predictably, the list of graphic assets to be created was obscene, so munko assembled and led another super team of GFX mercenaries and descended into the lovely confines of Crater Lake Productions to generate the aforementioned fuckload of graphic content… Working with Joseph always brings out the best in Munk and Company, and this time around was certainly no exception… OBLIVION © Universal Pictures, Inc. All Rights Reserved.

    A more thorough GFX Breakdown at: work.gmunk.com/OBLIVION-GFX

    GFX METHODOLOGY

    The briefing for the Graphic Language stressed functionality and minimalism while utilizing a bright, unified color palette that would appear equally well on both a dark or bright backdrop… The function was to reflect the modernized sensibilities of the TET Mainframe computer and would assist the characters with the key components of their duties on earth; be it the monitoring of all Vitals on the ground using Vika's Light Table, or the various diagnostics in the air using the Jack's Bubbleship… For good measure, the team also designed and animated all of the HUD UI for the various machines and weaponry in the film cuz they could, establishing a consistent graphic language that rendered all the interfaces with a loverly cohesion rarely seen in them massive-budget Sci-Fi productions...

    OBLIVION LIGHT TABLE UI

    One of the most widely seen Graphic elements was Vika's Light Table, which allowed her to guide Jack Harper through his tasks as a Drone repair man in the field of duty… The table itself was built practically, so most of the visuals were captured in-camera, lending a beautiful optical touch to the design ( thx Joe & Claudio )… The table consisted of four screens: A main map that Vika used to monitor the Bubbleship, Drone, and Scav positioning, a Drone Monitor which tracked all their key vitals and fuel status, A Hydro Rig monitor that displayed the collection progress for the large resource gatherers over the ocean, and finally a Weather Screen which showed the Tet's online status and also key vitals of the ever-changing weather systems… A couple extra tasks had the team designing another Map Diagnostic screen on a milky-white breakfast table top and a few key standalone windows that were analyzing Rogue Signal feeds that were key story points in the film...

    OBLIVION BUBBLESHIP UI

    Jack's helicopter, a remarkable Daniel Simon creation called the Bubbleship, was Jack's paramount vehicle in the film… The UI appeared as a hologram embedded within the spherical glass cockpit, done to perfection by the lovely folks at Pixomondo, and functioned to assist Jack in his flight and combat duties throughout the film… The team researched a grip of Flight simulator and Helicopter Combat interfaces and sought to modernize the aesthetic while still delivering key functionality that would mimic real-world flight tools... And of course the team didn't want to fuck up Simon's baby with ugly UI, the German wrath was implanted deep within and ultimately, the Bubbleship UI was by far the most researched and pampered graphic task...

    OBLIVION HUD GFX

    The team also designed all of the Machinery HUDs and various Gauges in the film, be it the Drone Machine Vision, Jack's Gun HUD, all the Scav equipment and some of Jack's smaller vehicles... The interfaces again stressed functionality over excess, keeping the Greeble under control and communicating key story points throughout the film.. All of these graphic elements were ingested by the VFX Vendors and ultimately integrated seamlessly into the live-action plates; many thanks mighty peoples...

    OBLVN Light Table UI Credit list

    Production Facility: Crater Lake Productions
    Oblivion Director: Joseph Kosinski
    Oblivion Producer: Steve Gaubs
    Oblivion Assistant Producer: David Feinblserbr

    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Bradley G Munkowitz, Jake Sargeant
    Graphic Designers: Joseph Chanimal, Alexander Perry
    Lead Graphics Animators: David Lewandowski, Joseph Chanimal
    Graphics Animator: Alexander Perry

    OBLVN Bubbleship UI Credit list

    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Bradley G Munkowitz, Joseph Chanimal
    Lead Graphics Animator: Navarro Parker
    Graphics Animator: Joseph Chanimal

    OBLVN HUD GFX Credit list

    Graphics Design Director: Bradley G Munkowitz
    Lead Graphic Designers: Joseph Chanimal, Bradley G Munkowitz
    Graphic Designer: Alexander Perry
    Lead Graphics Animators: Navarro Parker, Alexander Perry
    Graphics Animator: Joseph Chanimal

    OBLVN Process Montage Credit list

    Production Facility: Autofuss
    Design Director: Bradley G Munkowitz
    Lead Editor: Ian Colon
    Director of Photography: Ian Colon

    # vimeo.com/64377100 Uploaded
  5. This is an edit of a series of infographic films I created whilst at Imagination. They were for the launch of the new Land Rover and aim to highlight a number of the cars unique selling points. The films provided the content for a series of Flash based touch screen apps which were used at the launch events.
    You can jump to 00:30 to see the a filmed demo of the touch screen.

    I also created the 'Mesh Wall' for the same event: vimeo.com/49931166
    For details of the launch event go to: imagination.com/en/our-work/royal-reveal-land-rover

    Music: Candy by Spooky/James Zabiela remix

    # vimeo.com/52696923 Uploaded 18.7K Plays 7 Comments

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