1. Using touch-screen technology visitors could tap into a world of pollination.

    Auckland Museum and Click Suite took three common New Zealand insects - the honey bee, monarch and native hoverfly - and set them loose in an amazing virtual rose garden. The Pollinator, designed and developed by Click Suite, was an interactive game within the exhibition. It allowed visitors to tap on a virtual rose which would then attract the nearest flying insect.

    Their goal was to pollinate six roses in a row. Achieving this took a bit of knowledge, timing and strategy to ensure their roses would be successfully pollinated every time. To discover which insect was the most effective pollinator, visitors could listen a narrator's description of each insect while viewing it in crystal-clear 3D. The never-ending rose garden could also be navigated in spectacular 3-D and allowed visitors to take a peek inside each rose to see the pollinator at work. The large touch-screen allowed visitors to pan and zoom around the gorgeous rose garden with the curious insects following them around as they explored.

    # vimeo.com/9144115 Uploaded 1,196 Plays 0 Comments
  2. yesyesno.com/night-lights

    In this installation YesYesNo teamed up with The Church, Inside Out Productions and Electric Canvas to turn the Auckland Ferry Building into an interactive playground. Our job was to create an installation that would go beyond merely projection on buildings and allow viewers to become performers, by taking their body movements and amplifying them 5 stories tall.

    We used 3 different types of interaction - body interaction on the two stages, hand interaction above a light table, and phone interaction with the tracking of waving phones. There were 6 scenes, cycled every hour for the public.

    We had a great deal of fun making this, hope you enjoy it too.

    pictures: flickr.com/photos/kylemcdonald/sets/72157622643837444/

    Interaction Design and Software: YesYesNo -- Joel Gethin Lewis, Zach Lieberman, Pete Hellicar, Kyle McDonald, Todd Vanderlin w/ Daito Manabe sound design (yesyesno.com)

    Projection / Staging: Electric Canvas, Inside Out Productions (iop.co.nz). Production: The Church (thechurch.co.nz), Simon Velvin. Production & Art Direction: Hellicar and Lewis (hellicarandlewis.com)

    Video features footage and edits by Simon Velvin, and music: 9th Wonder - Beautiful Morning (instrumental), Gin Wigmore - Under My Skin

    Thanks to NZ Telecom and the Auckland City Council for supporting this, Peter Milne and all the Team, Simon Velvin and all at the Church, Mike Mizrahi, Marie Adams and all at Inside Out Productions, and Takayuki Ito.

    # vimeo.com/8525186 Uploaded 225K Plays 51 Comments
  3. We were incredibly privileged to be asked to design and program 4 permanent interactive installations for Microsoft's Entertainment & Devices Division. We worked closely with a bunch of amazing people at Microsoft and Callison Architecture to refine what they hoped to see, feel, and experience from the installation. Then we gathered some phenomenal interactive and programming experts to help us put it together (thanks Pablo Molina, Nick Sears, Jesse Gilbert, Nathan Ruyle, Bo Bell, and the inimitable Sean Cagney)... Cycling 74 for the fabulous Max/MSP Jitter software, and BOXX workstations. Thanks also to TMB for the screens, Green Hippo for the media servers, Electrosonic for Show Control and Epic Productions for heaving it all in the air...

    # vimeo.com/6632774 Uploaded 43.9K Plays 0 Comments
  4. Using multi-touch technology The Hybridiser was a sensory experience shared across the internet.

    The Hybridiser, designed and developed by Click Suite, was an interactive within the Auckland Museum Orchids Exhibition. It allowed visitors to create their own unique hybrid orchid from two selectable parents. Visitors could choose the attributes they liked from each orchid parent, including colour and texture. Their hybrid was then revealed in spectacular 3-D. In a first for a New Zealand exhibition space, the interactive was delivered as multi-touch experience. This large touch-screen allowed visitors to use two hands at the same time to pan and zoom around the 3-D flower, enabling them to view their creation from all angles.

    # vimeo.com/6580702 Uploaded 2,227 Plays 0 Comments
  5. An exciting moment in East London last night as Karsten Schmidt and the team ran the first full test of the interactive identity that will take over the western wall of the NFT Southbank from Wednesday 9th September as part of the onedotzero_adventures in motion festival.

    Using the Nokia N900, punters will be able to control the live conversations behind the identity – twisting, turning and feeding the aggregated words to help build our first living, breathing onedotzero identity.

    After a detailed development process it’s great to see the bespoke software built by Karsten (in Processing) and Gary working so happily with Maemo 5 (for the not so geeky that’s the new Linux-based operating system on the N900). We’re pretty certain people won’t have seen anything like it.

    Now let’s see it at five times the size down at the BFI…

    # vimeo.com/6417194 Uploaded 23.1K Plays 11 Comments

Interactive Media

kelly stubbs

Interactive media, outdoor displays, interaction design

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  • Animishmish

    “Subway Stories” is an interactive storytelling platform exploring the inner-lives of commuters in New York City.

    by Animishmish

  • Kollision

    Have a look at Photophore at the ongoing Luminale in Frankfurt , Germany: vimeo.com/40656593
    ... might be interesting for your channel?!
    Greetings from Kollision

    by Kollision

  • Jimy McGilchrist

    this is a large scale interactive projection installation where fictitious 3D creatures interact with a rock music festival audience over a 3 day festival in QLD Australia

    by Jimy McGilchrist

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