Shot on a canon 5d mkii with canon 24 f/1.4 (version 1) with the zacuto rapid fire, Zoom H4N and a sennheiser g2 wireless lav. The zacuto was really great at being there when I needed it but also staying out of the way.
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"Question : If there was to be a third episode, what would you want to see it in? More of the same, something new, less interviews, more interviews? Please email suggestions to firstname.lastname@example.org"
Episode II takes a look at a small collection of explorers from across the pond in America and Canada, focusing on their participation and experiences within their local and global exploring community.
Filmed over six weeks resulting in over 1.5TB of raw footage from locations such as New York, Indianapolis, Chicago, Las Vegas, Minneapolis and Montreal.
Thank you to all those who have supported us throughout this project. It is for you we create these films and it isn't over yet!
If you have any questions or wish to contact us about anything at all, please feel free to email us at - email@example.com
Please Note : The views and opinions of those featured in this film are that of their own, they do not represent or speak for the exploration community as a whole. Furthermore the producers of this film in no way endorse the activity of Urban Exploring. This film is for documentation and entertainment purposes only and we take no responsibility should you decide to copy what you see. The content within this documentary is copyrighted, if you wish to use any of the material please contact us to arrange a release.
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Starring Max Records from "Where The Wild Things Are".
Cinematography by Macgregor
Music by Olafur Arnalds courtesy of Erased Tapes
Funded by Bord Scannan na hEireann / Irish film Board
Budget was 45k euro - for the shoot. Visual effects budget was a grand total of zeeero. I designed Blinky, modeled him in 3D and played both the his voice and the body mocap performance. And did most of the VFX. Thankfully all footage of me in the skintight mocap suit has been permanently destroyed.
Visual effects were completed over a period of 9 months, of hell. There's a reason why you don't see too many wet CG characters in movies even with 100 million dollar budgets. It's really, really hard.