1. - Aerodynamic - new smoke and fire solver ( naiad sim, import in houdini for rendering, using new h12 body-io)
    - Hydrodynamic - new fluid dynamics solver ( faster 4-10x then old dynamic op)
    - HD op - local dynamic upres
    - Particle Mesh4 - new particle fluid mesher
    - and much more...

    # vimeo.com/47483305 Uploaded 19.7K Plays 35 Comments
  2. This is my naiad-houdini shading workflow WIP, my main focus was shading/lighting part.
    I was trying to do everything in one software, so motion blur and holdout mask are easy to setup.

    Naiad:
    Some part of simulations need more tweak, i made this sim little bit unrealistic and crazy
    so i can test shading part in this situation

    Houdini:
    Mantra PBR for rendering with motion blur
    Using Deep Shadow Maps from camera for foam and splash holdout
    Foam and splash render with specual and reflection using normlas from simulation

    # vimeo.com/44867519 Uploaded 20.4K Plays 48 Comments
  3. This is my test with Houdini 12 flip sover that i did few months ago.

    You can see all details for sim on video

    # vimeo.com/47354136 Uploaded 4,641 Plays 12 Comments
  4. This is also one old Rnd that i did with Naiad 0.6 alpha build

    # vimeo.com/39291370 Uploaded 5,158 Plays 9 Comments
  5. This is very old RnD, i did this with Naiad 0.6 alpha build.
    I think around 80-85mil particles.

    # vimeo.com/39290244 Uploaded 6,374 Plays 11 Comments

CG

Key Hyung Lee

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