1. - Aerodynamic - new smoke and fire solver ( naiad sim, import in houdini for rendering, using new h12 body-io)
    - Hydrodynamic - new fluid dynamics solver ( faster 4-10x then old dynamic op)
    - HD op - local dynamic upres
    - Particle Mesh4 - new particle fluid mesher
    - and much more...

    # vimeo.com/47483305 Uploaded 19.7K Plays 35 Comments
  2. This is my naiad-houdini shading workflow WIP, my main focus was shading/lighting part.
    I was trying to do everything in one software, so motion blur and holdout mask are easy to setup.

    Some part of simulations need more tweak, i made this sim little bit unrealistic and crazy
    so i can test shading part in this situation

    Mantra PBR for rendering with motion blur
    Using Deep Shadow Maps from camera for foam and splash holdout
    Foam and splash render with specual and reflection using normlas from simulation

    # vimeo.com/44867519 Uploaded 20.4K Plays 48 Comments
  3. This is my test with Houdini 12 flip sover that i did few months ago.

    You can see all details for sim on video

    # vimeo.com/47354136 Uploaded 4,641 Plays 12 Comments
  4. This is also one old Rnd that i did with Naiad 0.6 alpha build

    # vimeo.com/39291370 Uploaded 5,158 Plays 9 Comments
  5. This is very old RnD, i did this with Naiad 0.6 alpha build.
    I think around 80-85mil particles.

    # vimeo.com/39290244 Uploaded 6,374 Plays 11 Comments


Key Hyung Lee

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