In our industry, everything changes quickly, usually for the better. We have more and better tools for creating websites and applications that work across multiple platforms. Oddly enough, design workflow hasn't changed much, and what has changed is often for worse. Through the years, increasing focus on bloated client deliverables has hurt both content and design, often reducing these disciplines to fill-in-the-blank and color-by-numbers exercises, respectively. Old-school workflow is simply not effective on our multiplatform Web.
In this session, Stephen explores at a content-based approach to design workflow which is grounded in our multiplatform reality, not fixed-width Photoshop comps and overproduced wireframes. You'll learn how to avoid being surprised by the realities of multiplatform websites. You'll learn how to better manage client expectations and development requirements. You've probably heard of designing in the browser; in this session you'll learn a practical approach for actually doing it.
When we look back over the history of web performance we see a heavy focus on reducing the number of requests and getting files to the browser quickly. Our platform has changed a lot, and while optimizing for network performance remains a crucial part of our jobs, we now have to broaden our performance horizons. Our users also expect smooth scrolling, animations and interactions, even on mobile devices. In short we need to deal with not just how quickly our sites and apps load, but also how quickly they run.
In this session Paul takes a lightning tour of how Chrome converts the DOM into pixels, see how our code affects its workload, and arrive at a modern workflow for finding (and eliminating) rendering bottlenecks.