1. UPDATE: check out episode #2 now! At: vimeo.com/macncheese/supermarket

    Mac 'n' Cheese is an animated short directed and created by four students at the Utrecht School of Arts in the Netherlands. This roughly two minute animation took about five months to make, and about a bajillion peanut butter sandwiches.

    Synopsis: When you find yourself running scared and running out of energy, there's only a few options left to outrun your opponent through the southern desert. Stopping at nothing, watch these two guys wear each other out and rip through boundaries hitherto unbroken. Enjoy the ride!

    Tools used:
    - Autodesk Maya
    - Eyeon Fusion
    - Pixologic Zbrush
    - Adobe Photoshop
    - TVPaint

    Inspired by Team Fortress 2 and Meet Buck.

    - Animation: Tom Hankins, Gijs van Kooten, Guido Puijk, Roy Nieterau
    - Music & Audio Design: Giulio Sterbini, Wouter Messelink, Peter-Paul Timmermans
    Title song: The Grateful Dead - Casey jones

    - UPC Animation Prize at the Netherlands Online Film Festival 2011 (NOFF)
    - Best National Student Award at Playgrounds Festival 2011
    - Best Chase Scene Award at Couchfest 2011

    For any press or work related questions you can contact us at: info@colorbleed.nl
    Or visit our website: http://colorbleed.nl/


    # vimeo.com/27127177 Uploaded 2.7M Plays 551 Comments
  2. This is my Demoreel that I created at VFS.
    The Hunter was created for the Hunterchallenge at evolvecg.net where it won 3rd place in modeling.

    # vimeo.com/9990339 Uploaded 25.4K Plays 23 Comments
  3. # vimeo.com/30204738 Uploaded 507 Plays 0 Comments
  4. RUIN - An animated short set in a post-apocalyptic universe. It's only a tiny sliver of a much larger story. Thankfully, it's now set up at 20th Century Fox to become a full length feature.

    Check out our new Facebook Fan Page at http://www.facebook.com/ruinfilm

    # vimeo.com/38591304 Uploaded 2M Plays 729 Comments
  5. Demo reel for environments that I created for the game project "Aries". I was the Art Director and Lead Environment Artist.

    I Provide environment modeling, levels and design, high and low poly models, texture maps (color, normal, spec) concept art, style guides. Insured that the look and feel of the game was consistent and of high quality. Software used: Maya for base modeling and scene layout; Zbrush for high Poly modeling and sculpting.

    The final demo was assembled and rendered using Unreal Development Kit (UDK).

    # vimeo.com/24049437 Uploaded 1,336 Plays 6 Comments


Samuel Fradette

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