1. From the Nintendo DS game: Het Huis Anubis: De donkere strijd.
    This is a clip with the Idle cycle of all the main characters. It also gives an overview of the bonesystem/rigging used to animate them.
    (Sadly this game never got released outside the BeNeLux)

    The biggest challenge was to keep the collapsing around the joints in check, this was because of the very low poly models.

    copyright © Engine Software

    # vimeo.com/48819977 Uploaded 40 Plays 0 Comments
  2. From the Nintendo DS game: Het Huis Anubis: De donkere strijd.
    This is a clip with the Run cycle of all the main characters. It also gives an overview of the bonesystem/rigging used to animate them.
    (Sadly this game never got released outside the BeNeLux)

    The biggest challenge was to keep the collapsing around the joints in check, this was because of the very low poly models.

    copyright © Engine Software

    # vimeo.com/48819975 Uploaded 30 Plays 0 Comments
  3. From the Nintendo DS game: Het Huis Anubis: De donkere strijd.
    This is a clip with the Run cycle of all the main characters. It also gives an overview of the bonesystem/rigging used to animate them.
    (Sadly this game never got released outside the BeNeLux)

    This animation cycle was part of a gameplay element when the player needs to sneak past certain enemies.
    The biggest challenge was to keep the collapsing around the joints in check, this was because of the very low poly models.

    copyright © Engine Software

    # vimeo.com/48819974 Uploaded 22 Plays 0 Comments
  4. From the Nintendo DS game: Het Huis Anubis: De donkere strijd.
    This is a clip with the walk cycle of all the main characters. It also gives an overview of the bonesystem/rigging used to animate them.
    (Sadly this game never got released outside the BeNeLux)

    The biggest challenge was to keep the collapsing around the joints in check, this was because of the very low poly models.

    copyright © Engine Software

    # vimeo.com/48819900 Uploaded 82 Plays 0 Comments
  5. This is an animation sequence I created for the Nintendo NDS game: Hop, based on the easter movie of 2011: HOP!
    This is a montage from all the animations the main character uses ingame.
    Here I did some experimenting with stretchy models on the Nintendo DS. I was quite pleased with the result ingame.

    copyright © Engine Software

    # vimeo.com/48819899 Uploaded 44 Plays 0 Comments

My Nintendo games :D

Christiaan van Hoegee

Here you can find all the Nintendo DS and 3DS games I worked on during my employment at Engine Software in the Netherlands. I learned a great deal about creating low poly models, rigging and skinning them. Than I would start animating them and get the…


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Here you can find all the Nintendo DS and 3DS games I worked on during my employment at Engine Software in the Netherlands. I learned a great deal about creating low poly models, rigging and skinning them. Than I would start animating them and get the animations and characters ingame.

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