My final assignment for Motion Graphics Techniques II class (MOME 206), taught by Professor Minho Shin, during the Fall 2013 quarter at Savannah College of Art and Design.
Since there was no assigned brief for the final assignment, I decided to recontextualize the opening title sequence for the Skins Series 7 finale "Rise". What I aimed to create was a lucid mental-state narrative molding together the dialogue and journey of the main character during the opening title sequence, with visuals matching the personal insights and feelings I have in regards to the past, present, and future. In order to do this, I wanted to work with the emerging technology of depth filmmaking, and implement the open source hardware and software of the RGBD Toolkit.
This project had many time-restraint and technical problems which I had to overcome. The shipping time of the RGBD Toolkit mount hardware, paired with getting the software to work in the first place, proved to be a daunting task in the 2 weeks I had to complete the project. Thanks to James George and Alexander Porter, the awesome creators over at the RGBD Toolkit, I was able to get my 3D-printed Kinect mount priority shipped to me, as well as successfully problem-solve the calibration error I was receiving thanks to me not following the steps of the process carefully. The results of all of this was about a five day completion binge, ending with the always glorious last-minute editing all-nighter, which yielded surprisingly amazing results.
Music and Dialogue - Skins "Rise" (Part 1) [series 7]
Visuals - RGBD Toolkit
Realizamos esta secuencia a partir de una toma con dos cámaras. Para lograrlo utilizamos la cámara infrarroja llamada Kinect (integra la consola de videojuegos XBOX) para captar el volumen del sujeto, sumada a la toma de las Canon EOS para obtener la información de color.
Para la captura seguimos los pasos que ofrece el sitio rgbdtoolkit.com/
La animación de cámara y la composición se realizó enteramente en After Effects.