This is an animation I did for ODS. I had to come up with a solution for a movable walk platform to move transversely with the cctlf below the cellar deck of a jack-up drilling rig. This is one of a few versions but is the one I would have gone with.
This is a preliminary aniamtion I developed for Transocean during the design phase of the Arctic Class Drillship. Fully cladded and Ice-Breaking capabilities. Work was under the direction of Al Browning and Chip Keener. It offered Transocean a glipse into the design before equipment vendors were allowed to see it. I outfitted it with equipment in additional animations. This was done around 2008.
This is an animation I worked on between 2009 and 2010, building the ship from 2d plans on an Ulstein Hull. Modeling the derrick, platforms, wireline unit and all components not available in the companies equipment archive. I took the time to put details like the no smoking signs on the back of the accommodations and much more. The lighting and water are details that have evolved over my 16 years in 3D animation. The equipment that was available in either SolidWorks or Inventor were imported and optimized by scripts before I colored them. One of the biggest time consumers I experienced was getting the total amount of polys down to below 3 million from around 8 without losing too much quality. I used a daylight system with a custom HDR sky map for extra realism. It's using Mentalray materials and renderer in 3DS Max.