It's a bit long, I wanted to go over as many details as possible so most user could understand and follow alone.
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This INCREDIBLY detailed tutorial will walk you through the basics of creating an advanced ocean shader from scratch in Cinema 4D. You'll learn about many of the texture channels, stacking effect shaders, using layers, fresnel, etc... From there, you'll see how to get realistic rolling waves that you can actually attach objects to so they float and bob up and down on the water.
This tutorial is a response to tons of e-mails we have been getting since Scenery was released. If you haven't checked out Scenery yet, you can find it here:
More at ratemyfuneral.com Tonight see’s the first part of a set of tutorials where we create a bulb riding an exorcise bike that is powering itself. I saw the image in a 3D magazine and it was originally created in 3DMax so I simply had to try and rebuilt it in Cinema. In part one we start off by making the bulb itself.