1. This is where it all began. It was our first attempt to design and produce one of our ideas for a film. Having done the shooting, we were not happy with the result and so we had to scrap the initial idea and start all over. We experimented and improvised with the music, the editing and the graphics until we felt we had something. Having no expectations, we posted it on vimeo. The feedback was quick and overwhelming. People’s comments from around the world, gave us the motivation to continue with more films for the series.

    deepgreensea.net/projects/the-carpenter.html

    directed / edited / vfx - Dimitris Ladopoulos, Spiros Rasidakis
    director of photography - Nikos Mexis
    sound design - Nikos Tsines
    music - The Three Corners of the Earth, The Fire Shall Devour Us

    (shot using available light, with Canon 5D+7D, edited in Final Cut Pro X, tracked with PFTrack, composited in After Effects)

    # vimeo.com/30698649 Uploaded 959K Plays 297 Comments
  2. 3D animation presented as an event installation using matchmoving and compositing techniques.

    Box materials were hand painted and scanned into the computer to create the materials for this project.

    Special thanks to:
    Brett Forsyth
    Bienvenido Cruz
    Josh Carpenter
    Jorge Feres Jr
    Mike Edel
    Danny Chan
    Jorge Canedo Estrada
    Roger Dario

    # vimeo.com/7993383 Uploaded 224K Plays 193 Comments
  3. Director: Gary Shore

    knucklehead.co.uk

    Music: Vitaliy Z myspace.com/vforvital

    Compositing and 3d: Finish finish.tv

    Photography: Charlie Crane

    Backgrounds: Gary Shore

    # vimeo.com/19861229 Uploaded 287K Plays 123 Comments
  4. Cast: Coco Walsh, Phoenix Manson-Pollard
    Producer: Sophie Thiellon
    Director: Sandy Widyanata
    DOP: Ross Giardina
    Editor: David Colin
    Sound Designer: Cameron Grant
    Original Music: Martin Widyanata
    VFX Supervisor: Robin Sung
    Camera Ass./Lighting: Onni Elliot
    Colourist: Yoomin Lee
    3D Rigger: Maarten Beldman
    Animation/Lighting/Texturing/Compositing: Sandy Widyanata
    Catering: Cinnamon Pollard, Mathieu Carlot
    Stills: Mathieu Carlot
    Title Design: Philip Baertling
    Script Advisor: Camden Chan
    Technical Support: Lissa Pascale-Brown, Wayne Osborne

    # vimeo.com/41611335 Uploaded 54.2K Plays 52 Comments
  5. With the furore in the graphics world surrounding Iron Man 2 and the interfaces in the film, when we were asked to produce graphics “in the style of “ the whole team jumped at the chance.

    Rushes were approached to provide a proof of concept for a new science show that wanted to use heavily treated on screen graphics as info panels to relay information to the viewer. The show was to be very varied in the concepts and items it talked about and the producers wanted a slick stylised way to get that information across.

    To start with we used a Canon 5D MkII to shoot an entire sequence allowing the team to provide a cohesive and comprehensive solution to the brief. Using the supplied reference of water as our inspiration the sequence was shot, cut and graded before being brought into various packages to design and comp the graphics and 3D.

    Using boujou and PFTrack Seb Barker of Rushes 3D department immediately went to work on tracking the footage to allow the graphics to sit nicely in the shot, while the mgfxstudio team started to design and animate screens and interfaces which would later be comped in. “The final edit could be nicely broken into three main segments which meant each designer had their own section and interface to design and animate. It’s always fun when jobs like this come in, it lets your creative ideas flow a bit more and allows you to try a few more things than perhaps normally you would in a standard working day”.

    Once Seb had solved as much of the 3D tracking as was possible he then went to work on modelling the water molecule. Using Maya and shake he built and animated photorealistic water elements to work with the edit whilst also providing a graphical transition allowing the studio teams graphics take over.

    “We used bits and pieces we had from our own archives, stuff we wanted to use but couldn’t, or things that we hadn’t fully finished but had a nice concept, the stuff that all designers have in the bag for a rainy day, put them into the pot, gave them some polish and saw what came out. In the end it was a mixture of these bits and bobs, new designs and concepts and the need for interaction that drove each animation sequence. We also had to bear in mind that these screens needed to be relevant. They had to have a distinct look but also had to make sense as well as interact with the footage.”

    The end result was a nicely finished, stand-alone piece that we think really works. It is rare to get a chance to work on a totally free concept with merely a reference point as a brief, and to finish an entire sequence, from filming, editing, grading, through 3D and 2D tracking, concept design, 3D and 2D animating and on to compositing and delivering in less than a week is a feat in itself, but to do it to this standard highlights the whole teams talent and flexibility.

    # vimeo.com/14292120 Uploaded

Beautiful 3D composite films

Aron Balogh

Beautiful 3D composite films

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