The previous paint video I created we were just laying down some basic colors to come up with a color concept.
In this video I take a more detailed approach and show you how you can use Polypaint to build up a more realistic skin texture and even imply translucency on your creatures skin.
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Arguably the single most important aspect to modeling is topology. This overview tutorial takes a look at the topology of the human head, examining each of the main edgeloops, poles, etc.
In this video I will be going over how I use zbrush to create render pass's and how to composite them together in photoshop.
This is about using textures as animatable elements in your rig, doing stuff like mapping a hand drawn face on your 3D character that you can animate in Maya.
More stuff from “Tuts”
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