I proudly present my first tutorial!
This is a test if I can do tutorials and if they are good enough to watch (without headache or so)
So you decide!
If you like this one there is a change that I will come up with more tutorials in the future.
And when I get more confident making tut´s they of course going to contain more advanced stuff.
Please also note that this tut is representing my opinion about things as the linear and 32bit workflow and not a "must do" method.
This is my first try to please be mild with your critique!
A little tutorial for making a cloth simulation with C4d only with softbodys and dynamics.
In this tutorials, we will overview some of the main advantages of working with EXRs in nuke. On this first part, we will learn:
Layers and channels
Starting with the workflow, Relative paths.
These tutorials will also be available in spanish in nukeros.com
The download project files are in this link: nachothomas.com/downloads/exr_workflow_mat.rar (For the three parts).
On this second part, we will concentrate on:
Merging multichannel EXRs.
On this last tutorial, we will see how to build recyclable gizmos that you can use in your pipeline with EXR files.
Extracting knobs to the gizmo.
Saving the gizmo for later use.
More stuff from “VRay for Cinema 4D”
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