A return to the Carter Observatory and onward into space, this game project was essentially an interactive version of the digital orrery completed two years earlier for Wellington interactive experts Story Inc.

Working with software engineer Chris Ellis, I created the game in Maya and Unity. Since it was targeted at children 6-10 in a museum setting, I designed the game to be primarily 'on-rails', controlled by a joystick with a single button, and featuring a spare, simple interface.

Installed in a themed spacecraft interior and playable on a large oval screen, the game let children fly the ship past asteroids, satellites and moons while balancing their fuel, life support and shield levels. (Learning factoids about the solar system - the primary objective - should seem like a side effect)

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