Official 3D-Coat Training

I show you how to construct a worn sandstone-like material using PBR Material in 3D-Coat 4.5.

The Thai statue is a scan from Stanford.

If you're new to PBR (Physically Based Rendering) or just curious about what it is, read some of the following resources below. There is information on these pages about what Metalness, Glossiness and other PBR related settings are and what they do. The nutshell version, PBR is a workflow standard (with various standards within), are generally used to create 3D assets and textures with similar appearances between content creation tools and game engines. Read more about PBR below.

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Official 3D-Coat Training

Javis Jones Plus

Official 3D-Coat Training Channel

Shout Box

  • Guillaume J. Lauzier

    VJs TV presents Mapping Festival 2012

    We would like to present you a short film of this year Mapping Festival in Geneva. It is also an opportunity for us to launch our new website with over 1000 great videos of VJs and Videos Artists with also VJ Channel streaming videos online. If you wish to submit a project check out and fill in the form, we will gladly take a look.

    Filming, Editing, Animation by
    Guillaume J. Lauzier

    Music by
    Rory Phillips - Chamber Music (Original Mix)

    by Guillaume J. Lauzier

  • Christopher Tevebaugh

    Hi! Love your channel please check out my film noir

    by Christopher Tevebaugh


    Love your complementary and commercial training video's. I do have a question that's killing me. I am retopologizing a thin cylinder in 3D-coat, and the mesh I am making on one side seems to be interfering with the ones I am making on the opposite sides. Is there a thickness constraint in 3D-coat?


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