For the highly anticipated multi-platform title "Dishonored," Psyop and ROKKAN created an engrossing prequel series for Bethesda Softworks and Arkane Studios. The online series gives gamers a first-hand glimpse into the steampunk-inspired, shadowy whaling city of Dunwall, where plague is rampant and the city is in disarray and on the verge of dystopia.
ROKKAN and Psyop worked very closely with Bethesda Softworks to create a look and feel that was truly unique. Inspiration was taken from the artistic feel of the game as established by Arkane Studios, but with a twist.
The three webisodes were predominantly produced by hand. Each frame was essentially a fully rendered style frame, which was then enhanced with 3D elements to add to the painterly atmosphere, dimension and depth of each shot.
“Usually when we animate, it is largely a CG production” said Psyop creative director Jon Saunders. “After we saw the story line, we decided to draw each style frame thirty or forty times and create a cell animated look and give it a sort of a painting-come-to-life effect."
The prequels, although stylistically different from Dishonored the game, accurately portray the story of Dunwall and showcase the fantasy worlds that Psyop is known for creating.
“After vetting several animation studios, Psyop stood out because they understood the story we were trying to tell. They were the only studio who could really bring the stories to life with their world renown animation precision and craft," said Charles Bae, Chief Creative Officer, ROKKAN. "Bethesda and ROKKAN's approach to the prequels was to give context to the oppressive world of Dishonored, establishing the story up to the point of the player's immersion at the start of the game. Our primary objective was to tell a great story in the simplest and most compelling format we could, period," added Bae.
The official release, scheduled for October 9th, is already getting strong advance reviews and is set to be a smash hit for the fall.
A story about the fire at the heart of suffering.
Bringing together dancers, musicians, visual artists and 3d animators, the film takes a critical look at current events. A mysterious figure travels aboard his boat through a dark and desolate landscape in his quest for inner peace.
Main softwares used: Maya, Vray, FumeFX, RealFlow
Download the wallpapers on our site. heliofant.com
Some of the stellar artists that worked on the short: strob.net, huguescoupal.com, sebastienlarroude.com, arnaudbrisebois.carbonmade.com, daverand.com
Thank you Boogie Studio of Montreal for color grading the film for festivals!!!
Animation is about half keyframe animation and half motion capture.
Motion capture recording by Lartech.
Winner Ocelot Robot Film Festival
Placed 14th/100 best of 2012 | Fubiz
The Future of Animation | SOTW Awards 2013
“3D Movie creation” best film distinction | 4th International Animated Short Film Festival “Ciné court animé”
Winner 3D award Bitfilm Festival - bitfilm.com/festival/
Selected for The One Show - oneclub.org/
Taafi - Toronto Animation Arts Festival International official selection (also selected for best of Taafi film screening)
Short Shorts Film Festival & Asia 2013 - official selection
20th Granada Short film festival - International Competition