1. Follow me on twitter! @JasonSilva - https://twitter.com/JasonSilva

    This video was created by Jason Silva and shot and edited with my friends at Bravo Media, and is non-commercial and for educational and inspirational purposes only. Full credits and clip attributions can be found below. This video was inspired by three big ideas:

    1) The ideas of psychologist Nicholas Humphrey who has written of "THE BIOLOGICAL ADVANTAGE OF BEING AWESTRUCK". Basically, our ability to awe was biologically selected for by evolution because it imbues our lives with sense of cosmic significance that has resulted in a species that works harder not just to survive but to flourish and thrive...

    "Humphrey refers to consciousness as a magic show that you stage for yourself inside your head, which lights up the world and makes you feel special and transcendent... this magical theater provides a reason to live, a love of occupying the present moment, and a desire to sustain it into the future, that over time has proved stronger than anything else, and accounts for humanity’s swift and triumphant success--

    Humphrey says “being enchanted by the magic of experience, rather than being just an aid to survival, provides an essential incentive to survive.”

    "We relish just being here. We feel “the yen to confirm and renew, in small ways or large, our own occupancy of the present moment, to go deeper, to extend it, to revel in being there, and when we have the skill, to celebrate it in words..”

    Our desire to understand brings exquisite pleasure... and feeds our exploratory voyage, our scientific inquiry, our technological development, and even our poetic self-regard..

    More: http://online.wsj.com/article/SB10001424052748703858404576214771893335998.html

    2) The Stanford study that found that AWE is clinically good for you, expanding perception of time, increasing compassion and empathy and promoting well being:

    More: http://www.theatlantic.com/health/archive/2012/07/study-awe-inspiring-experiences-change-our-perception-of-time/260138/

    3) Ross Andersen's rapturous meditation on the ontological awakening of our psyches provided by the Hubble Space Telescope: "At first glancing the Deep FIELD “one might mistake it for gemstones scattered across black velvet, but a closer look reveals that each smudge of light, 2,600 in all, is a galaxy dense with billions of star-fired worlds, pinwheeling in deep time. … To that point, astronomy had imaged objects only four billion light years away, and poorly at that. Here a telescope reached 11 and a half billion light years into space and delivered an image legible to the layman: an unprecedented expansion of human vision."

    More: http://lareviewofbooks.org/article.php?id=331

    **Music by John Murphy - "Kaneda's Death Pt 2" from Sunshine Soundtrack
    http://itunes.apple.com/us/album/sunshine-music-from-motion/id297702863

    **Featuring Stock Footage from Shutterstock
    Still images courtesy of THE IMAGINARY FOUNDATION - http://www.imaginaryfoundation.com/
    And clips from Knate Myers' "ISS at Night" featuring NASA images: vimeo.com/45878034

    Camera: Liam O' Sullivan
    Edited by Jess Betz and Jason Silva
    Shot and edited at BRAVO MEDIA - http://bravomediainc.com/

    # vimeo.com/46264514 Uploaded 487K Plays 84 Comments
  2. # vimeo.com/50161908 Uploaded 27.8K Plays 22 Comments
  3. For the highly anticipated multi-platform title "Dishonored," Psyop and ROKKAN created an engrossing prequel series for Bethesda Softworks and Arkane Studios. The online series gives gamers a first-hand glimpse into the steampunk-inspired, shadowy whaling city of Dunwall, where plague is rampant and the city is in disarray and on the verge of dystopia.

    ROKKAN and Psyop worked very closely with Bethesda Softworks to create a look and feel that was truly unique. Inspiration was taken from the artistic feel of the game as established by Arkane Studios, but with a twist.

    The three webisodes were predominantly produced by hand. Each frame was essentially a fully rendered style frame, which was then enhanced with 3D elements to add to the painterly atmosphere, dimension and depth of each shot.

    “Usually when we animate, it is largely a CG production” said Psyop creative director Jon Saunders. “After we saw the story line, we decided to draw each style frame thirty or forty times and create a cell animated look and give it a sort of a painting-come-to-life effect."

    The prequels, although stylistically different from Dishonored the game, accurately portray the story of Dunwall and showcase the fantasy worlds that Psyop is known for creating.

    “After vetting several animation studios, Psyop stood out because they understood the story we were trying to tell. They were the only studio who could really bring the stories to life with their world renown animation precision and craft," said Charles Bae, Chief Creative Officer, ROKKAN. "Bethesda and ROKKAN's approach to the prequels was to give context to the oppressive world of Dishonored, establishing the story up to the point of the player's immersion at the start of the game. Our primary objective was to tell a great story in the simplest and most compelling format we could, period," added Bae.

    The official release, scheduled for October 9th, is already getting strong advance reviews and is set to be a smash hit for the fall.

    # vimeo.com/50153596 Uploaded 127K Plays 65 Comments
  4. # vimeo.com/50161907 Uploaded 26.6K Plays 22 Comments
  5. This is a collection of time_lapse sequences shot with my Canon 5D mkii and 7D. Images shot in Yosemite, Inyo National Forest, and Estes Park, CO. Please share and embed if you like and check out my instagram gallery @dereklangjahr.

    # vimeo.com/50776392 Uploaded 16.8K Plays 20 Comments

Whoa

Aaron S.

Things that make me go whoa

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