1. Princeton, NJ (August 13th, 2012)‚ cmiVFX releases another great video hit with the launch of its Softimage ICE and ZBrush retopology workflow instructional solution. In digital animation, physical human animation can take you pretty far, but you won't achieve the final emotional "punch" without turning to the face for expression and emotion. So much is tied up in the face, and through its multiple levels of control through dozens of muscles and underlying bones, it is important to be able to make a solid structural head that is easy to animate. Using proven techniques of edge loops and solid understanding of human anatomy, we will take you through some of the more fundamental principles behind creating an effective head model and animation rig.

    In this video, we will be using Zbrush to retopologize a pre-existing sculpted head model. Feel free to use your own, however. These are basic principles you should be able to apply to your own humans, creatures and even animals. These retopologizing techniques can also be used in many different programs, like 3d Coat, Topogun, and even within Autodesk Softimage, Maya or 3ds Max, with the right plugins. Once we have established the basic head form, with correct edge flow, we will use the tools in Softimage to set up an effective rig. We will use bone systems, constraints, shape animation (similar to blend shapes in Maya or morphs in 3ds Max.) Then, we will leverage the powerful ICE system to build a flexible, extensible high-level control system that will blend and interpolate many of the shapes and bone movements with a few sets of controls.

    |||||||||||||||||||||| Softiamge ICE Facial Rigging with ZBrush Retopology Techniques ||||||||||||||||||||||
    http://www.cmivfx.com/tutorials/view/490/Softimage+Facial+Retopo+And+Rigging+For+Animation

    # vimeo.com/47458482 Uploaded 42.1K Plays 0 Comments
  2. mbFeatherTools is a plugin for Autodesk Softimage (formerly Softimage|XSI) which features styling, animation and simulation of feathers. For more information visit http://feathertools.michael-buettner.com

    # vimeo.com/8053532 Uploaded 3,487 Plays 1 Comment
  3. Pipeline demo "Herr Hoppe and the Nuclear Waste".

    This pipeline was created by Marcel Reinhard and me to transfer animated Maya scenes to Softimage. We used Python and PointOven.
    We wanted to use Arnold for rendering and the Maya Arnold plug-in was not usable at these time but the Softimage version was very high developed.

    # vimeo.com/26539268 Uploaded 905 Plays 1 Comment
  4. Technical Director Volume 1 is an beginner level training DVD for Softimage XSI. It builds on concepts acquired in Scripting 101 to introduce Scripted Operators using Jscript.

    Technical Director Volume 1 starts off by showcasing the difference between expressions and scripted operators, and after several practical examples, finishes off by coding, from scratch, a Measuring Tape Plugin.

    Vectors and Transformations are explained in much detail. Although ICE is not covered in this series, the math presented makes it the perfect introduction to ICE!

    Authored by Charbel Koueik

    # vimeo.com/9851102 Uploaded 1,676 Plays 1 Comment
  5. لتحميل النت فيو من هنا

    http://area.autodesk.com/downloads/plugins/legacy_netview_database

    يجب التسجيل في الموقع قبل التحميل

    # vimeo.com/12957825 Uploaded 82 Plays 0 Comments

grant warwicks hard surfase modeling tutorial

ndrakey

nice tutorial

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