Quick Overview on Maya Fluids +
Basic Nuke Settings + Render
(i'm sorry but i get a little confuse on the settings, try not to use to much buoyancy, and key it, and use the simulation rate scale instead)
Sorry i haven't post the Fire Vs Water, Air & Earth, it still wip
i will post a Nuke(I HOPE MAKE LOOK REAL)
and later on the Roling Nuke with ring in the end
(this tutorial is a mess, i was trying to explain the density and stuff, and i get confuse when i was going to explain the nuke, i think i will delete and post another one)
From Peter Shipkov's Overburn technique (maybe not the first to do it but most well known) Basically it's Fluid Shaded Cloud particles. I made a video tutorial about how to make it from scratch and edit it into a meteor.
Sorry about the sound, it crackles at points and is annoying. Welp, this is free so please to enjoy.
Here we start with the basics of fluid fire in maya. We just get the ball rolling, but it should be enough to get people well on their way to making fire, play with this setup and get to know it, understand how and why it moves. Next time we'll be pushing it further but when you make your own you'll need to know why things are moving the way they are.