In part 3 of Blake's tutorial series I start off by going over some basic modeling tools, then show a time lapse video of modeling the cartoony, low-poly head. Afterwards I show one method to fix a triangle in the mesh.
During the time lapse I talk about some common modeling practices including the differences between edge and box modeling and good edge flow.
Part 3 is a little bit different than the previous two tutorials in that it isn't exactly a step by step process, so it's a little bit more of an intermediate tutorial. Beginners will probably have to pause the video often in order to follow along, but it should be fairly straight forward.
Please feel free to let me know what you think and take a look at brimstudio.org for a little more information!
Part 1 of the series starts from the very beginning with a brief introduction to the Blender user interface. I go through a quick tour of how to navigate around the interface and change window sizes, along with a brief tutorial about how to manuever in 3D space. After we are a little bit more comfortable with the program I go through the process of setting up background images for different views. Besides putting in the background images I don't do any real progress with the character in this tutorial, so it should really be part 0.5.
This is a beginner friendly Blender tutorial, so you will be bored if you are familiar with the program at all!
As always, thanks for watching and if you have any problems, questions, comments, suggestions, please let me know either here on vimeo or comment on my blog at brimstudio.org
***There is some sound interference in this tutorial, which is especially apparent during mouse input. The sound quality is also very poor. These issues have been fixed for all future tutorials with the acquisition of a new microphone! I apologize for poor quality in the video.***
In this part I actually begin the process of modeling blake and take the viewer through some of the basics of modeling in blender. At the conclusion of the tutorial we'll have an eye socket and an edge loop around the bottom of the mouth.
Part 2 runs about 21 minutes and is still very beginner friendly (people familiar with blender will be bored!). I try to go through the modeling process very slowly and attempt to explain every step and key press. For extreme beginners I recommend going through one or two other basic modeling tutorials before this one as I do go through some things sort of quickly if you are not familiar with 3D programs. Again, the Blender Wiki is a great place to start if you are just getting into the program or if you are stuck with any of the steps.
As always, any comments, questions, or suggestions are always appreciated either here or on my blog at brimstudio.org. Thanks for watching!
Part 4 of Blake's tutorial series I go through a few new tools including the proportional editing tool and the smooth function. I then use these new tools, along with some tools we've used before, to fix up the nose and the mouth areas, then do some general tweaking to the overall head. I also finally get started with the body modeling.
Please feel free to let me know what you think or if you have any questions or suggestions. Also, head on over to brimstudio.org for a little more information!