Hi, this is a tutorial on how to create light maps for use in UDK. I go through on how to create them in 3ds Max, export them to UDK and how to apply them in UDK itself.
This is the first in a series of tutorials I have done for my team (although may use them hopefully after I alter them slightly) in my university group module.
This tutorial shows you how to install and use Xoliul's excellent Viewport Shader and the Grabviewport Script in 3ds Max 2012.
Where you can get the shader and the creator(s) of the shader!
Where you can the script and the creator of the free script!
These are tutorials I created for my team while during my 2nd year group module, The Journeyman Project. You may also find them useful!
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