Legendary games designer Warren Spector tells us why he thinks all games have so far failed to capture the same magic as a simple pen and paper RPG, and throws down the gauntlet to designers the world over to redirect the effort they pour into producing better-looking visuals in favour of trying to evolve conventional means of storytelling and player interaction.
ZeniMax’s visual design director Viktor Antonov has a career that spans film, animation and games, and is perhaps best known for his work as art director and conceptual artist on Half-Life 2. However, his role as City 17′s architect looks to set to be overshadowed by his latest masterpiece: Dunwall.
This industrial harbour metropolis is, in his words, the true main character of Dishonored, acting as the perpetually gloomy playground within which antihero Corvo Attano must exact vengeance on those who framed him for murder.
In this interview, filmed at a Dishonored event held by Guardian Extra, Viktor tells us how he believes that games are the last refuge for anyone wishing to craft new worlds.