Side Effects Software, an industry leader in 3D animation and visual effects software, is proud to announce the immediate release of Houdini 12 which offers a wealth of new features and performance enhancements making it easier for CG artists to accomplish more and iterate faster.
Modern game engines are capable of handling more high quality assets than ever before which can stretch a game studio’s resources to the max. Learn how you can create more game art and work more efficiently by going procedural with Houdini.
In this module we will delve deeper into Houdini’s unique user interface and become comfortable using Houdini’s traditional modeling tools. Building a small hard surface model, we will learn how to group geometry, use the poly bevel, extrude, split, and knife tools. In addition we will look at the creep and ray tools.
The objective of this class is to help you become familiar with the Houdini interface and comfortable navigating around Houdini. We will work together through a few basic examples as we study how data flows through Houdini. This session is a repeat of the “Intro to Houdini” workshop taught at Side Effects, Santa Monica.
The final module for this beginners webinar series focuses on Houdini’s built in compositor. We will explore the IMG context as a general compositor and a tool to use 2D images and animations to drive 3D effects.