Artists developed low polygon forms from basic primitives and through a series of deformations and replications produced a structure with minimal data. These structures where then developed (made planar) in order for them to be printed two dimensionally.
This enabled the surface to be re-constructed backto its original 3D form. As the object exists in 3D in both digital and analogue form this allows us to project animations and graphic back onto the object from the digital version with relative accuracy. In effect the form exists in digital and analogue spaces simultaneously.
The analogue and digital spaces are converging into what has become known as Augmented Space or Augmented Reality. This convergence will accelerate in the near future as LED architectural surface technology and motor actuators become cheaper.
- David Hall
This is the work from David Hall's studio class in IDAS Hongik.
2010.10.29 - 2010.11.11 At the corner gallery, Samchung Dong, Seoul, Korea.
Lightskin - a dance performance in which a light composition creates an exoskeleton over the dancer's body. Light is "transmitted" wirelessly in real time, to the dancer's costume and is coupled with live feed music - creating a virtual map of the body.
Movement impairs the continuity of presence as well as visual perception, creating continuous afterimages of the body which is defragmented by light. The dancers body pulsating with luminescence, defines space and sets up its specifics.
Marta Romaszkan - movement
Patryk Lichota - music and light live programming
video: Leszek Garstka & Maciej Włodarczyk (qpoznan.tv)
editor: Patryk Lichota